[Mesa-dev] [PATCH 24/59] glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clock

Ian Romanick idr at freedesktop.org
Wed Oct 26 00:59:30 UTC 2016


From: Ian Romanick <ian.d.romanick at intel.com>

If ARB_gpu_shader_int64 is supported, ARB_shader_clock also adds
clockARB() that returns a uint64_t.  Rather than add new opcodes and
intrinsics for this, just wrap the existing intrinsic with a
packUint2x32.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/compiler/glsl/builtin_functions.cpp | 20 +++++++++++++++++++-
 1 file changed, 19 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 8ccb5d9..e229c09 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -471,6 +471,13 @@ shader_clock(const _mesa_glsl_parse_state *state)
 }
 
 static bool
+shader_clock_int64(const _mesa_glsl_parse_state *state)
+{
+   return state->ARB_shader_clock_enable &&
+          state->ARB_gpu_shader_int64_enable;
+}
+
+static bool
 shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
 {
    return state->has_shader_storage_buffer_objects();
@@ -3088,6 +3095,11 @@ builtin_builder::create_builtins()
                               glsl_type::uvec2_type),
                 NULL);
 
+   add_function("clockARB",
+                _shader_clock(shader_clock_int64,
+                              glsl_type::uint64_t_type),
+                NULL);
+
    add_function("anyInvocationARB", _vote(ir_unop_vote_any), NULL);
    add_function("allInvocationsARB", _vote(ir_unop_vote_all), NULL);
    add_function("allInvocationsEqualARB", _vote(ir_unop_vote_eq), NULL);
@@ -5859,7 +5871,13 @@ builtin_builder::_shader_clock(builtin_available_predicate avail,
 
    body.emit(call(shader->symbols->get_function("__intrinsic_shader_clock"),
                   retval, sig->parameters));
-   body.emit(ret(retval));
+
+   if (type == glsl_type::uint64_t_type) {
+      body.emit(ret(expr(ir_unop_pack_uint_2x32, retval)));
+   } else {
+      body.emit(ret(retval));
+   }
+
    return sig;
 }
 
-- 
2.5.5



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