[Mesa-dev] [PATCH 00/59] Enable GL_ARB_gpu_shader_int64
mattst88 at gmail.com
Wed Oct 26 20:50:08 UTC 2016
On Tue, Oct 25, 2016 at 5:59 PM, Ian Romanick <idr at freedesktop.org> wrote:
> Whew! Here it is! There are four main groups to this patch series.
> All of this is available at:
> There are some gaps in our current piglit tests. For example, I
> discovered that there are no execution tests for bitwise not... when I
> discovered that it didn't work. :) This series does pass all the tests
> to which I have access, so it feels safe, especially this early in the
> 17.0 release process, to enable the extension now. I expect the testing
> situation will impove in the next few months.
> Here's the rough breakdown of the series:
> Patches 1 through 7: Add support to the standalone compiler to generate
> C++ that uses ir_builder to generate the compiled shader. I sent a
> version of this out previously, but there have been some functional
> changes. This is used later in the series to generate some comples
> built-in functions.
> Patches 8 through 32: Mostly Dave's original code that enables the core
> GL_ARB_gpu_shader_int64 functionality. I have reviewed or modified all
> of Dave's patches, but additional eyes are quite welcome.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
I sent a comment on 20 that may cause some things to change.
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