[Mesa-dev] [PATCH 00/15] GLSL memory allocation rework for faster compilation

Marek Olšák maraeo at gmail.com
Thu Oct 27 18:16:54 UTC 2016


On Fri, Oct 21, 2016 at 5:29 PM, Tapani Pälli <tapani.palli at intel.com> wrote:
> On 10/21/2016 04:57 PM, Eero Tamminen wrote:
>>
>> Hi,
>>
>> On 21.10.2016 14:07, Tapani Pälli wrote:
>>>
>>> I did run some valgrind comparisons with gfxbench4, your branch against
>>> Mesa master. I did not spot anything obvious related to ralloc.
>>>
>>> On i965 there's a huge load of invalid writes's and read's in general
>>> but this happens on master as well so maybe these are not 'valid hits'.
>>
>>
>> I don't see those with master from 3 weeks ago.  Did you remember to
>> compile libdrm with Valgrind headers present, so that buffer allocs are
>> annotated for Valgrind?
>>
>
> Yeah, I will need to double-check that. I'll try again on Monday and we can
> investigate the results together, I believe some were for Mesa core as well
> related to compressed texture handling.

I guess the Sunday party was so huge that nobody was productive on Monday? :)

Seriously, it's Thursday, and there is no known issue with my latest
branch which contains all fixes from you guys. So there is no reason
to wait anymore.

Marek


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