[Mesa-dev] [PATCH] Revert "st/vdpau: use linear layout for output surfaces"
Christian König
deathsimple at vodafone.de
Mon Oct 31 14:10:43 UTC 2016
Good, thanks for testing.
Dave, are you ok with pushing the patch now or do we need more testing
from my side?
Thanks,
Christian.
Am 31.10.2016 um 14:55 schrieb Nayan Deshmukh:
> Hi Guys,
>
> This not in master yet, I have tested it on my system(I+A) and it
> works fine.
>
> Regards,
> Nayan
>
> On Sat, Oct 1, 2016 at 1:57 PM, Christian König
> <deathsimple at vodafone.de <mailto:deathsimple at vodafone.de>> wrote:
>
> Am 01.10.2016 um 00:06 schrieb Marek Olšák:
>
> On Fri, Sep 30, 2016 at 11:23 PM, Dave Airlie
> <airlied at gmail.com <mailto:airlied at gmail.com>> wrote:
>
> On 1 October 2016 at 06:11, Marek Olšák <maraeo at gmail.com
> <mailto:maraeo at gmail.com>> wrote:
>
> On Fri, Sep 30, 2016 at 4:42 PM, Ilia Mirkin
> <imirkin at alum.mit.edu <mailto:imirkin at alum.mit.edu>>
> wrote:
>
> So is this getting pushed, or should I push my
> "don't build vdpau for
> nouveau" patch?
>
> Please wait.
>
> Christian, your commit says it fixes a radeonsi issue,
> but Ilia says
> it breaks nouveau.
>
> Can we do something to accommodate both drivers?
> Should we add a CAP
> for whether to use a linear layout for output surfaces?
>
> I think we need a flag that isn't SHARED/LINEAR that is
> more SHARED_OTHER_GPU.
>
> That would be useless. Most OpenGL textures can be shared with
> other
> GPUs and processes via the EGL dmabuf extensions. Relying on
> PIPE_BIND_SHARED is a bug by itself and no driver should do that.
>
>
> Yeah, completely agree.
>
> To answer the original question the comment in the patch was about
> an issue with sharing tiling information, but I think that is long
> fixed by now.
>
> Anyway somebody needs to test this, but I don't have time right now.
>
> Christian.
>
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