[Mesa-dev] [PATCH] Revert "st/vdpau: use linear layout for output surfaces"

Nayan Deshmukh nayan26deshmukh at gmail.com
Mon Oct 31 13:55:48 UTC 2016


Hi Guys,

This not in master yet, I have tested it on my system(I+A) and it works
fine.

Regards,
Nayan

On Sat, Oct 1, 2016 at 1:57 PM, Christian König <deathsimple at vodafone.de>
wrote:

> Am 01.10.2016 um 00:06 schrieb Marek Olšák:
>
>> On Fri, Sep 30, 2016 at 11:23 PM, Dave Airlie <airlied at gmail.com> wrote:
>>
>>> On 1 October 2016 at 06:11, Marek Olšák <maraeo at gmail.com> wrote:
>>>
>>>> On Fri, Sep 30, 2016 at 4:42 PM, Ilia Mirkin <imirkin at alum.mit.edu>
>>>> wrote:
>>>>
>>>>> So is this getting pushed, or should I push my "don't build vdpau for
>>>>> nouveau" patch?
>>>>>
>>>> Please wait.
>>>>
>>>> Christian, your commit says it fixes a radeonsi issue, but Ilia says
>>>> it breaks nouveau.
>>>>
>>>> Can we do something to accommodate both drivers? Should we add a CAP
>>>> for whether to use a linear layout for output surfaces?
>>>>
>>> I think we need a flag that isn't SHARED/LINEAR that is more
>>> SHARED_OTHER_GPU.
>>>
>> That would be useless. Most OpenGL textures can be shared with other
>> GPUs and processes via the EGL dmabuf extensions. Relying on
>> PIPE_BIND_SHARED is a bug by itself and no driver should do that.
>>
>
> Yeah, completely agree.
>
> To answer the original question the comment in the patch was about an
> issue with sharing tiling information, but I think that is long fixed by
> now.
>
> Anyway somebody needs to test this, but I don't have time right now.
>
> Christian.
>
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