[Mesa-dev] [PATCH 06/31] radeonsi: add always-inline pass to si_llvm_finalize_module

Nicolai Hähnle nhaehnle at gmail.com
Mon Oct 31 22:10:53 UTC 2016


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

Change the pass manager as well, since this is a module-level pass. No
noticeable run-time difference on shader-db.
---
 src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c b/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c
index c7a08cc..2d82574 100644
--- a/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c
+++ b/src/gallium/drivers/radeonsi/si_shader_tgsi_setup.c
@@ -31,20 +31,21 @@
 #include "gallivm/lp_bld_intr.h"
 #include "gallivm/lp_bld_misc.h"
 #include "gallivm/lp_bld_swizzle.h"
 #include "tgsi/tgsi_info.h"
 #include "tgsi/tgsi_parse.h"
 #include "util/u_math.h"
 #include "util/u_memory.h"
 #include "util/u_debug.h"
 
 #include <stdio.h>
+#include <llvm-c/Transforms/IPO.h>
 #include <llvm-c/Transforms/Scalar.h>
 
 /* Data for if/else/endif and bgnloop/endloop control flow structures.
  */
 struct si_llvm_flow {
 	/* Loop exit or next part of if/else/endif. */
 	LLVMBasicBlockRef next_block;
 	LLVMBasicBlockRef loop_entry_block;
 };
 
@@ -1326,43 +1327,42 @@ void si_llvm_create_func(struct si_shader_context *ctx,
 }
 
 void si_llvm_finalize_module(struct si_shader_context *ctx,
 			     bool run_verifier)
 {
 	struct gallivm_state *gallivm = ctx->soa.bld_base.base.gallivm;
 	const char *triple = LLVMGetTarget(gallivm->module);
 	LLVMTargetLibraryInfoRef target_library_info;
 
 	/* Create the pass manager */
-	gallivm->passmgr = LLVMCreateFunctionPassManagerForModule(
-							gallivm->module);
+	gallivm->passmgr = LLVMCreatePassManager();
 
 	target_library_info = gallivm_create_target_library_info(triple);
 	LLVMAddTargetLibraryInfo(target_library_info, gallivm->passmgr);
 
 	if (run_verifier)
 		LLVMAddVerifierPass(gallivm->passmgr);
 
+	LLVMAddAlwaysInlinerPass(gallivm->passmgr);
+
 	/* This pass should eliminate all the load and store instructions */
 	LLVMAddPromoteMemoryToRegisterPass(gallivm->passmgr);
 
 	/* Add some optimization passes */
 	LLVMAddScalarReplAggregatesPass(gallivm->passmgr);
 	LLVMAddLICMPass(gallivm->passmgr);
 	LLVMAddAggressiveDCEPass(gallivm->passmgr);
 	LLVMAddCFGSimplificationPass(gallivm->passmgr);
 	LLVMAddInstructionCombiningPass(gallivm->passmgr);
 
 	/* Run the pass */
-	LLVMInitializeFunctionPassManager(gallivm->passmgr);
-	LLVMRunFunctionPassManager(gallivm->passmgr, ctx->main_fn);
-	LLVMFinalizeFunctionPassManager(gallivm->passmgr);
+	LLVMRunPassManager(gallivm->passmgr, ctx->gallivm.module);
 
 	LLVMDisposeBuilder(gallivm->builder);
 	LLVMDisposePassManager(gallivm->passmgr);
 	gallivm_dispose_target_library_info(target_library_info);
 }
 
 void si_llvm_dispose(struct si_shader_context *ctx)
 {
 	LLVMDisposeModule(ctx->soa.bld_base.base.gallivm->module);
 	LLVMContextDispose(ctx->soa.bld_base.base.gallivm->context);
-- 
2.7.4



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