[Mesa-dev] [PATCH 18/31] radeonsi: use VS epilog for monolithic TES
Nicolai Hähnle
nhaehnle at gmail.com
Mon Oct 31 22:11:05 UTC 2016
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/gallium/drivers/radeonsi/si_shader.c | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 7272313..628b8c3 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -7172,20 +7172,21 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
tgsi_dump(sel->tokens, 0);
si_dump_streamout(&sel->so);
}
si_init_shader_ctx(&ctx, sscreen, shader, tm);
ctx.no_prolog = is_monolithic;
ctx.no_epilog = is_monolithic;
ctx.separate_prolog = !is_monolithic;
if (ctx.type == PIPE_SHADER_VERTEX ||
+ ctx.type == PIPE_SHADER_TESS_EVAL ||
ctx.type == PIPE_SHADER_FRAGMENT) {
ctx.no_prolog = false;
ctx.no_epilog = false;
}
memset(shader->info.vs_output_param_offset, 0xff,
sizeof(shader->info.vs_output_param_offset));
shader->info.uses_instanceid = sel->info.uses_instanceid;
@@ -7216,20 +7217,32 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
if (need_epilog) {
union si_shader_part_key epilog_key;
si_get_vs_epilog_key(shader, &shader->key.vs.epilog, &epilog_key);
si_build_vs_epilog_function(&ctx, &epilog_key);
parts[need_prolog ? 2 : 1] = ctx.main_fn;
}
si_build_wrapper_function(&ctx, parts, 1 + need_prolog + need_epilog,
need_prolog ? 1 : 0);
+ } else if (is_monolithic && ctx.type == PIPE_SHADER_TESS_EVAL &&
+ !shader->key.tes.as_es) {
+ LLVMValueRef parts[2];
+ union si_shader_part_key epilog_key;
+
+ parts[0] = ctx.main_fn;
+
+ si_get_vs_epilog_key(shader, &shader->key.tes.epilog, &epilog_key);
+ si_build_vs_epilog_function(&ctx, &epilog_key);
+ parts[1] = ctx.main_fn;
+
+ si_build_wrapper_function(&ctx, parts, 2, 0);
} else if (is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
LLVMValueRef parts[3];
union si_shader_part_key prolog_key;
union si_shader_part_key epilog_key;
bool need_prolog;
si_get_ps_prolog_key(shader, &prolog_key, false);
need_prolog = si_need_ps_prolog(&prolog_key);
parts[need_prolog ? 1 : 0] = ctx.main_fn;
--
2.7.4
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