[Mesa-dev] [PATCH 17/31] radeonsi: use VS prolog and epilog for monolithic shaders
Nicolai Hähnle
nhaehnle at gmail.com
Mon Oct 31 22:11:04 UTC 2016
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/gallium/drivers/radeonsi/si_shader.c | 35 ++++++++++++++++++++++++++++++--
1 file changed, 33 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 226c335..7272313 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -64,20 +64,24 @@ static void si_init_shader_ctx(struct si_shader_context *ctx,
struct si_shader *shader,
LLVMTargetMachineRef tm);
static void si_llvm_emit_barrier(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data);
static void si_dump_shader_key(unsigned shader, union si_shader_key *key,
FILE *f);
+static void si_build_vs_prolog_function(struct si_shader_context *ctx,
+ union si_shader_part_key *key);
+static void si_build_vs_epilog_function(struct si_shader_context *ctx,
+ union si_shader_part_key *key);
static void si_build_ps_prolog_function(struct si_shader_context *ctx,
union si_shader_part_key *key);
static void si_build_ps_epilog_function(struct si_shader_context *ctx,
union si_shader_part_key *key);
/* Ideally pass the sample mask input to the PS epilog as v13, which
* is its usual location, so that the shader doesn't have to add v_mov.
*/
#define PS_EPILOG_SAMPLEMASK_MIN_LOC 13
@@ -7167,39 +7171,66 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
!(sscreen->b.debug_flags & DBG_NO_TGSI)) {
tgsi_dump(sel->tokens, 0);
si_dump_streamout(&sel->so);
}
si_init_shader_ctx(&ctx, sscreen, shader, tm);
ctx.no_prolog = is_monolithic;
ctx.no_epilog = is_monolithic;
ctx.separate_prolog = !is_monolithic;
- if (ctx.type == PIPE_SHADER_FRAGMENT) {
+ if (ctx.type == PIPE_SHADER_VERTEX ||
+ ctx.type == PIPE_SHADER_FRAGMENT) {
ctx.no_prolog = false;
ctx.no_epilog = false;
}
memset(shader->info.vs_output_param_offset, 0xff,
sizeof(shader->info.vs_output_param_offset));
shader->info.uses_instanceid = sel->info.uses_instanceid;
bld_base = &ctx.soa.bld_base;
ctx.load_system_value = declare_system_value;
if (!si_compile_tgsi_main(&ctx, shader)) {
si_llvm_dispose(&ctx);
return -1;
}
- if (is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
+ if (is_monolithic && ctx.type == PIPE_SHADER_VERTEX) {
+ LLVMValueRef parts[3];
+ bool need_prolog;
+ bool need_epilog;
+
+ need_prolog = sel->info.num_inputs;
+ need_epilog = !shader->key.vs.as_es && !shader->key.vs.as_ls;
+
+ parts[need_prolog ? 1 : 0] = ctx.main_fn;
+
+ if (need_prolog) {
+ union si_shader_part_key prolog_key;
+ si_get_vs_prolog_key(shader, &prolog_key);
+ si_build_vs_prolog_function(&ctx, &prolog_key);
+ parts[0] = ctx.main_fn;
+ }
+
+ if (need_epilog) {
+ union si_shader_part_key epilog_key;
+ si_get_vs_epilog_key(shader, &shader->key.vs.epilog, &epilog_key);
+ si_build_vs_epilog_function(&ctx, &epilog_key);
+ parts[need_prolog ? 2 : 1] = ctx.main_fn;
+ }
+
+ si_build_wrapper_function(&ctx, parts, 1 + need_prolog + need_epilog,
+ need_prolog ? 1 : 0);
+ } else if (is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) {
LLVMValueRef parts[3];
union si_shader_part_key prolog_key;
union si_shader_part_key epilog_key;
bool need_prolog;
si_get_ps_prolog_key(shader, &prolog_key, false);
need_prolog = si_need_ps_prolog(&prolog_key);
parts[need_prolog ? 1 : 0] = ctx.main_fn;
--
2.7.4
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