[Mesa-dev] [PATCH 12/33] intel/blorp: Stop using the X/YOffset field of RENDER_SURFACE_STATE

Pohjolainen, Topi topi.pohjolainen at gmail.com
Thu Sep 1 08:31:52 UTC 2016


On Wed, Aug 31, 2016 at 02:22:31PM -0700, Jason Ekstrand wrote:
> While it can be useful, the field has substantial limtations.  In
> particular, the bittom 2 or 3 bits is missing so your offset always has to

                  bottom

> be a multiple of 4 or 8.  While surface alignments usually work out to make
> this ok, when you start trying to fake compressed surfaces as uncompressed
> (which we will want to do) this falls apart.  The easiest solution is to
> simply align all offsets to a tile boundary and munge the regions we're
> copying to account for the intratile offset.
> ---
>  src/intel/blorp/blorp_blit.c      | 67 ++++++++++++++++++++++++++++++++++++---
>  src/intel/blorp/blorp_genX_exec.h |  4 +--
>  src/intel/blorp/blorp_priv.h      | 20 +++++++++++-
>  3 files changed, 82 insertions(+), 9 deletions(-)
> 
> diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
> index 2838a26..a8b38de 100644
> --- a/src/intel/blorp/blorp_blit.c
> +++ b/src/intel/blorp/blorp_blit.c
> @@ -49,6 +49,8 @@ struct brw_blorp_blit_vars {
>     nir_variable *v_rect_grid;
>     nir_variable *v_coord_transform;
>     nir_variable *v_src_z;
> +   nir_variable *v_src_offset;
> +   nir_variable *v_dst_offset;
>  
>     /* gl_FragCoord */
>     nir_variable *frag_coord;
> @@ -69,12 +71,16 @@ brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v,
>                                       type, #name); \
>     v->v_##name->data.interpolation = INTERP_MODE_FLAT; \
>     v->v_##name->data.location = VARYING_SLOT_VAR0 + \
> -      offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float));
> +      offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \
> +   v->v_##name->data.location_frac = \
> +      (offsetof(struct brw_blorp_wm_inputs, name) / sizeof(float)) % 4;
>  
>     LOAD_INPUT(discard_rect, glsl_vec4_type())
>     LOAD_INPUT(rect_grid, glsl_vec4_type())
>     LOAD_INPUT(coord_transform, glsl_vec4_type())
>     LOAD_INPUT(src_z, glsl_uint_type())
> +   LOAD_INPUT(src_offset, glsl_vector_type(GLSL_TYPE_UINT, 2))
> +   LOAD_INPUT(dst_offset, glsl_vector_type(GLSL_TYPE_UINT, 2))
>  
>  #undef LOAD_INPUT
>  
> @@ -95,6 +101,10 @@ blorp_blit_get_frag_coords(nir_builder *b,
>  {
>     nir_ssa_def *coord = nir_f2i(b, nir_load_var(b, v->frag_coord));
>  
> +   /* Account for destination surface intratile offset */
> +   if (key->need_dst_offset)
> +      coord = nir_isub(b, coord, nir_load_var(b, v->v_dst_offset));

We need to subtract instead of add due to coordinate origin being upper-left,
right?

Otherwise this looks quite clear:

Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>

> +
>     if (key->persample_msaa_dispatch) {
>        return nir_vec3(b, nir_channel(b, coord, 0), nir_channel(b, coord, 1),
>                        nir_load_sample_id(b));
> @@ -1160,6 +1170,9 @@ brw_blorp_build_nir_shader(struct blorp_context *blorp,
>                                              key->tex_layout);
>           }
>  
> +         if (key->need_src_offset)
> +            src_pos = nir_iadd(&b, src_pos, nir_load_var(&b, v.v_src_offset));
> +
>           /* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, offset)).
>            *
>            * In other words: X, Y, and S now contain values which, when passed to
> @@ -1247,6 +1260,23 @@ brw_blorp_setup_coord_transform(struct brw_blorp_coord_transform *xform,
>     }
>  }
>  
> +static inline void
> +surf_get_intratile_offset_px(struct brw_blorp_surface_info *info,
> +                             uint32_t *tile_x_px, uint32_t *tile_y_px)
> +{
> +   if (info->surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) {
> +      struct isl_extent2d px_size_sa =
> +         isl_get_interleaved_msaa_px_size_sa(info->surf.samples);
> +      assert(info->tile_x_sa % px_size_sa.width == 0);
> +      assert(info->tile_y_sa % px_size_sa.height == 0);
> +      *tile_x_px = info->tile_x_sa / px_size_sa.width;
> +      *tile_y_px = info->tile_y_sa / px_size_sa.height;
> +   } else {
> +      *tile_x_px = info->tile_x_sa;
> +      *tile_y_px = info->tile_y_sa;
> +   }
> +}
> +
>  static void
>  surf_convert_to_single_slice(const struct isl_device *isl_dev,
>                               struct brw_blorp_surface_info *info)
> @@ -1283,6 +1313,14 @@ surf_convert_to_single_slice(const struct isl_device *isl_dev,
>                                        &info->tile_x_sa, &info->tile_y_sa);
>     info->addr.offset += byte_offset;
>  
> +   const uint32_t slice_width_px =
> +      minify(info->surf.logical_level0_px.width, info->view.base_level);
> +   const uint32_t slice_height_px =
> +      minify(info->surf.logical_level0_px.height, info->view.base_level);
> +
> +   uint32_t tile_x_px, tile_y_px;
> +   surf_get_intratile_offset_px(info, &tile_x_px, &tile_y_px);
> +
>     /* TODO: Once this file gets converted to C, we shouls just use designated
>      * initializers.
>      */
> @@ -1290,10 +1328,8 @@ surf_convert_to_single_slice(const struct isl_device *isl_dev,
>  
>     init_info.dim = ISL_SURF_DIM_2D;
>     init_info.format = info->surf.format;
> -   init_info.width =
> -      minify(info->surf.logical_level0_px.width, info->view.base_level);
> -   init_info.height =
> -      minify(info->surf.logical_level0_px.height, info->view.base_level);
> +   init_info.width = slice_width_px + tile_x_px;
> +   init_info.height = slice_height_px + tile_y_px;
>     init_info.depth = 1;
>     init_info.levels = 1;
>     init_info.array_len = 1;
> @@ -1497,6 +1533,7 @@ blorp_blit(struct blorp_batch *batch,
>        surf_fake_interleaved_msaa(batch->blorp->isl_dev, &params.dst);
>  
>        wm_prog_key.use_kill = true;
> +      wm_prog_key.need_dst_offset = true;
>     }
>  
>     if (params.dst.surf.tiling == ISL_TILING_W) {
> @@ -1557,6 +1594,7 @@ blorp_blit(struct blorp_batch *batch,
>  
>        wm_prog_key.dst_tiled_w = true;
>        wm_prog_key.use_kill = true;
> +      wm_prog_key.need_dst_offset = true;
>  
>        if (params.dst.surf.samples > 1) {
>           /* If the destination surface is a W-tiled multisampled stencil
> @@ -1581,6 +1619,7 @@ blorp_blit(struct blorp_batch *batch,
>        surf_retile_w_to_y(batch->blorp->isl_dev, &params.src);
>  
>        wm_prog_key.src_tiled_w = true;
> +      wm_prog_key.need_src_offset = true;
>     }
>  
>     /* tex_samples and rt_samples are the sample counts that are set up in
> @@ -1604,6 +1643,24 @@ blorp_blit(struct blorp_batch *batch,
>        wm_prog_key.persample_msaa_dispatch = true;
>     }
>  
> +   if (params.src.tile_x_sa || params.src.tile_y_sa) {
> +      assert(wm_prog_key.need_src_offset);
> +      surf_get_intratile_offset_px(&params.src,
> +                                   &params.wm_inputs.src_offset.x,
> +                                   &params.wm_inputs.src_offset.y);
> +   }
> +
> +   if (params.dst.tile_x_sa || params.dst.tile_y_sa) {
> +      assert(wm_prog_key.need_dst_offset);
> +      surf_get_intratile_offset_px(&params.dst,
> +                                   &params.wm_inputs.dst_offset.x,
> +                                   &params.wm_inputs.dst_offset.y);
> +      params.x0 += params.wm_inputs.dst_offset.x;
> +      params.y0 += params.wm_inputs.dst_offset.y;
> +      params.x1 += params.wm_inputs.dst_offset.x;
> +      params.y1 += params.wm_inputs.dst_offset.y;
> +   }
> +
>     brw_blorp_get_blit_kernel(batch->blorp, &params, &wm_prog_key);
>  
>     params.src.view.swizzle = src_swizzle;
> diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h
> index d049eb0..1129929 100644
> --- a/src/intel/blorp/blorp_genX_exec.h
> +++ b/src/intel/blorp/blorp_genX_exec.h
> @@ -908,9 +908,7 @@ blorp_emit_surface_state(struct blorp_batch *batch,
>     isl_surf_fill_state(batch->blorp->isl_dev, state,
>                         .surf = &surf, .view = &surface->view,
>                         .aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
> -                       .mocs = mocs, .clear_color = surface->clear_color,
> -                       .x_offset_sa = surface->tile_x_sa,
> -                       .y_offset_sa = surface->tile_y_sa);
> +                       .mocs = mocs, .clear_color = surface->clear_color);
>  
>     blorp_surface_reloc(batch, state_offset + ss_info.reloc_dw * 4,
>                         surface->addr, 0);
> diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h
> index 33f197b..46ff272 100644
> --- a/src/intel/blorp/blorp_priv.h
> +++ b/src/intel/blorp/blorp_priv.h
> @@ -112,19 +112,27 @@ struct brw_blorp_rect_grid
>     float pad[2];
>  };
>  
> +struct blorp_surf_offset {
> +   uint32_t x;
> +   uint32_t y;
> +};
> +
>  struct brw_blorp_wm_inputs
>  {
>     struct brw_blorp_discard_rect discard_rect;
>     struct brw_blorp_rect_grid rect_grid;
>     struct brw_blorp_coord_transform coord_transform[2];
>  
> +   struct blorp_surf_offset src_offset;
> +   struct blorp_surf_offset dst_offset;
> +
>     /* Minimum layer setting works for all the textures types but texture_3d
>      * for which the setting has no effect. Use the z-coordinate instead.
>      */
>     uint32_t src_z;
>  
>     /* Pad out to an integral number of registers */
> -   uint32_t pad[3];
> +   uint32_t pad[1];
>  };
>  
>  struct brw_blorp_prog_data
> @@ -258,6 +266,16 @@ struct brw_blorp_blit_prog_key
>     /* True for scaled blitting. */
>     bool blit_scaled;
>  
> +   /* True if this blit operation may involve intratile offsets on the source.
> +    * In this case, we need to add the offset before texturing.
> +    */
> +   bool need_src_offset;
> +
> +   /* True if this blit operation may involve intratile offsets on the
> +    * destination.  In this case, we need to add the offset to gl_FragCoord.
> +    */
> +   bool need_dst_offset;
> +
>     /* Scale factors between the pixel grid and the grid of samples. We're
>      * using grid of samples for bilinear filetring in multisample scaled blits.
>      */
> -- 
> 2.5.0.400.gff86faf
> 
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