[Mesa-dev] [PATCH 12/33] intel/blorp: Stop using the X/YOffset field of RENDER_SURFACE_STATE
Jason Ekstrand
jason at jlekstrand.net
Thu Sep 1 15:28:38 UTC 2016
On Sep 1, 2016 1:31 AM, "Pohjolainen, Topi" <topi.pohjolainen at gmail.com>
wrote:
>
> On Wed, Aug 31, 2016 at 02:22:31PM -0700, Jason Ekstrand wrote:
> > While it can be useful, the field has substantial limtations. In
> > particular, the bittom 2 or 3 bits is missing so your offset always has
to
>
> bottom
>
> > be a multiple of 4 or 8. While surface alignments usually work out to
make
> > this ok, when you start trying to fake compressed surfaces as
uncompressed
> > (which we will want to do) this falls apart. The easiest solution is to
> > simply align all offsets to a tile boundary and munge the regions we're
> > copying to account for the intratile offset.
> > ---
> > src/intel/blorp/blorp_blit.c | 67
++++++++++++++++++++++++++++++++++++---
> > src/intel/blorp/blorp_genX_exec.h | 4 +--
> > src/intel/blorp/blorp_priv.h | 20 +++++++++++-
> > 3 files changed, 82 insertions(+), 9 deletions(-)
> >
> > diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
> > index 2838a26..a8b38de 100644
> > --- a/src/intel/blorp/blorp_blit.c
> > +++ b/src/intel/blorp/blorp_blit.c
> > @@ -49,6 +49,8 @@ struct brw_blorp_blit_vars {
> > nir_variable *v_rect_grid;
> > nir_variable *v_coord_transform;
> > nir_variable *v_src_z;
> > + nir_variable *v_src_offset;
> > + nir_variable *v_dst_offset;
> >
> > /* gl_FragCoord */
> > nir_variable *frag_coord;
> > @@ -69,12 +71,16 @@ brw_blorp_blit_vars_init(nir_builder *b, struct
brw_blorp_blit_vars *v,
> > type, #name); \
> > v->v_##name->data.interpolation = INTERP_MODE_FLAT; \
> > v->v_##name->data.location = VARYING_SLOT_VAR0 + \
> > - offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float));
> > + offsetof(struct brw_blorp_wm_inputs, name) / (4 *
sizeof(float)); \
> > + v->v_##name->data.location_frac = \
> > + (offsetof(struct brw_blorp_wm_inputs, name) / sizeof(float)) % 4;
> >
> > LOAD_INPUT(discard_rect, glsl_vec4_type())
> > LOAD_INPUT(rect_grid, glsl_vec4_type())
> > LOAD_INPUT(coord_transform, glsl_vec4_type())
> > LOAD_INPUT(src_z, glsl_uint_type())
> > + LOAD_INPUT(src_offset, glsl_vector_type(GLSL_TYPE_UINT, 2))
> > + LOAD_INPUT(dst_offset, glsl_vector_type(GLSL_TYPE_UINT, 2))
> >
> > #undef LOAD_INPUT
> >
> > @@ -95,6 +101,10 @@ blorp_blit_get_frag_coords(nir_builder *b,
> > {
> > nir_ssa_def *coord = nir_f2i(b, nir_load_var(b, v->frag_coord));
> >
> > + /* Account for destination surface intratile offset */
> > + if (key->need_dst_offset)
> > + coord = nir_isub(b, coord, nir_load_var(b, v->v_dst_offset));
>
> We need to subtract instead of add due to coordinate origin being
upper-left,
> right?
Both src_offset and dst_offset are offsets into the surface where the part
of the surface we care about is. Let's call them the physical and logical
surfaces. gl_FragCoord is going to give the currently being rendered
coordinate on the physical surface but we need it converted to a position
on the logical surface before we go any further. When texturing, on the
other hand, we get a logical position and need to covert it to a physical
one. The conversion from logical to phi l physical of an addition and the
other direction (which we're doing here) is a subtraction.
> Otherwise this looks quite clear:
>
> Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
>
> > +
> > if (key->persample_msaa_dispatch) {
> > return nir_vec3(b, nir_channel(b, coord, 0), nir_channel(b,
coord, 1),
> > nir_load_sample_id(b));
> > @@ -1160,6 +1170,9 @@ brw_blorp_build_nir_shader(struct blorp_context
*blorp,
> > key->tex_layout);
> > }
> >
> > + if (key->need_src_offset)
> > + src_pos = nir_iadd(&b, src_pos, nir_load_var(&b,
v.v_src_offset));
> > +
> > /* Now (X, Y, S) = decode_msaa(tex_samples,
detile(tex_tiling, offset)).
> > *
> > * In other words: X, Y, and S now contain values which, when
passed to
> > @@ -1247,6 +1260,23 @@ brw_blorp_setup_coord_transform(struct
brw_blorp_coord_transform *xform,
> > }
> > }
> >
> > +static inline void
> > +surf_get_intratile_offset_px(struct brw_blorp_surface_info *info,
> > + uint32_t *tile_x_px, uint32_t *tile_y_px)
> > +{
> > + if (info->surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) {
> > + struct isl_extent2d px_size_sa =
> > + isl_get_interleaved_msaa_px_size_sa(info->surf.samples);
> > + assert(info->tile_x_sa % px_size_sa.width == 0);
> > + assert(info->tile_y_sa % px_size_sa.height == 0);
> > + *tile_x_px = info->tile_x_sa / px_size_sa.width;
> > + *tile_y_px = info->tile_y_sa / px_size_sa.height;
> > + } else {
> > + *tile_x_px = info->tile_x_sa;
> > + *tile_y_px = info->tile_y_sa;
> > + }
> > +}
> > +
> > static void
> > surf_convert_to_single_slice(const struct isl_device *isl_dev,
> > struct brw_blorp_surface_info *info)
> > @@ -1283,6 +1313,14 @@ surf_convert_to_single_slice(const struct
isl_device *isl_dev,
> > &info->tile_x_sa,
&info->tile_y_sa);
> > info->addr.offset += byte_offset;
> >
> > + const uint32_t slice_width_px =
> > + minify(info->surf.logical_level0_px.width,
info->view.base_level);
> > + const uint32_t slice_height_px =
> > + minify(info->surf.logical_level0_px.height,
info->view.base_level);
> > +
> > + uint32_t tile_x_px, tile_y_px;
> > + surf_get_intratile_offset_px(info, &tile_x_px, &tile_y_px);
> > +
> > /* TODO: Once this file gets converted to C, we shouls just use
designated
> > * initializers.
> > */
> > @@ -1290,10 +1328,8 @@ surf_convert_to_single_slice(const struct
isl_device *isl_dev,
> >
> > init_info.dim = ISL_SURF_DIM_2D;
> > init_info.format = info->surf.format;
> > - init_info.width =
> > - minify(info->surf.logical_level0_px.width,
info->view.base_level);
> > - init_info.height =
> > - minify(info->surf.logical_level0_px.height,
info->view.base_level);
> > + init_info.width = slice_width_px + tile_x_px;
> > + init_info.height = slice_height_px + tile_y_px;
> > init_info.depth = 1;
> > init_info.levels = 1;
> > init_info.array_len = 1;
> > @@ -1497,6 +1533,7 @@ blorp_blit(struct blorp_batch *batch,
> > surf_fake_interleaved_msaa(batch->blorp->isl_dev, ¶ms.dst);
> >
> > wm_prog_key.use_kill = true;
> > + wm_prog_key.need_dst_offset = true;
> > }
> >
> > if (params.dst.surf.tiling == ISL_TILING_W) {
> > @@ -1557,6 +1594,7 @@ blorp_blit(struct blorp_batch *batch,
> >
> > wm_prog_key.dst_tiled_w = true;
> > wm_prog_key.use_kill = true;
> > + wm_prog_key.need_dst_offset = true;
> >
> > if (params.dst.surf.samples > 1) {
> > /* If the destination surface is a W-tiled multisampled
stencil
> > @@ -1581,6 +1619,7 @@ blorp_blit(struct blorp_batch *batch,
> > surf_retile_w_to_y(batch->blorp->isl_dev, ¶ms.src);
> >
> > wm_prog_key.src_tiled_w = true;
> > + wm_prog_key.need_src_offset = true;
> > }
> >
> > /* tex_samples and rt_samples are the sample counts that are set up
in
> > @@ -1604,6 +1643,24 @@ blorp_blit(struct blorp_batch *batch,
> > wm_prog_key.persample_msaa_dispatch = true;
> > }
> >
> > + if (params.src.tile_x_sa || params.src.tile_y_sa) {
> > + assert(wm_prog_key.need_src_offset);
> > + surf_get_intratile_offset_px(¶ms.src,
> > + ¶ms.wm_inputs.src_offset.x,
> > + ¶ms.wm_inputs.src_offset.y);
> > + }
> > +
> > + if (params.dst.tile_x_sa || params.dst.tile_y_sa) {
> > + assert(wm_prog_key.need_dst_offset);
> > + surf_get_intratile_offset_px(¶ms.dst,
> > + ¶ms.wm_inputs.dst_offset.x,
> > + ¶ms.wm_inputs.dst_offset.y);
> > + params.x0 += params.wm_inputs.dst_offset.x;
> > + params.y0 += params.wm_inputs.dst_offset.y;
> > + params.x1 += params.wm_inputs.dst_offset.x;
> > + params.y1 += params.wm_inputs.dst_offset.y;
> > + }
> > +
> > brw_blorp_get_blit_kernel(batch->blorp, ¶ms, &wm_prog_key);
> >
> > params.src.view.swizzle = src_swizzle;
> > diff --git a/src/intel/blorp/blorp_genX_exec.h
b/src/intel/blorp/blorp_genX_exec.h
> > index d049eb0..1129929 100644
> > --- a/src/intel/blorp/blorp_genX_exec.h
> > +++ b/src/intel/blorp/blorp_genX_exec.h
> > @@ -908,9 +908,7 @@ blorp_emit_surface_state(struct blorp_batch *batch,
> > isl_surf_fill_state(batch->blorp->isl_dev, state,
> > .surf = &surf, .view = &surface->view,
> > .aux_surf = &surface->aux_surf, .aux_usage =
aux_usage,
> > - .mocs = mocs, .clear_color =
surface->clear_color,
> > - .x_offset_sa = surface->tile_x_sa,
> > - .y_offset_sa = surface->tile_y_sa);
> > + .mocs = mocs, .clear_color =
surface->clear_color);
> >
> > blorp_surface_reloc(batch, state_offset + ss_info.reloc_dw * 4,
> > surface->addr, 0);
> > diff --git a/src/intel/blorp/blorp_priv.h b/src/intel/blorp/blorp_priv.h
> > index 33f197b..46ff272 100644
> > --- a/src/intel/blorp/blorp_priv.h
> > +++ b/src/intel/blorp/blorp_priv.h
> > @@ -112,19 +112,27 @@ struct brw_blorp_rect_grid
> > float pad[2];
> > };
> >
> > +struct blorp_surf_offset {
> > + uint32_t x;
> > + uint32_t y;
> > +};
> > +
> > struct brw_blorp_wm_inputs
> > {
> > struct brw_blorp_discard_rect discard_rect;
> > struct brw_blorp_rect_grid rect_grid;
> > struct brw_blorp_coord_transform coord_transform[2];
> >
> > + struct blorp_surf_offset src_offset;
> > + struct blorp_surf_offset dst_offset;
> > +
> > /* Minimum layer setting works for all the textures types but
texture_3d
> > * for which the setting has no effect. Use the z-coordinate
instead.
> > */
> > uint32_t src_z;
> >
> > /* Pad out to an integral number of registers */
> > - uint32_t pad[3];
> > + uint32_t pad[1];
> > };
> >
> > struct brw_blorp_prog_data
> > @@ -258,6 +266,16 @@ struct brw_blorp_blit_prog_key
> > /* True for scaled blitting. */
> > bool blit_scaled;
> >
> > + /* True if this blit operation may involve intratile offsets on the
source.
> > + * In this case, we need to add the offset before texturing.
> > + */
> > + bool need_src_offset;
> > +
> > + /* True if this blit operation may involve intratile offsets on the
> > + * destination. In this case, we need to add the offset to
gl_FragCoord.
> > + */
> > + bool need_dst_offset;
> > +
> > /* Scale factors between the pixel grid and the grid of samples.
We're
> > * using grid of samples for bilinear filetring in multisample
scaled blits.
> > */
> > --
> > 2.5.0.400.gff86faf
> >
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20160901/c909dc73/attachment-0001.html>
More information about the mesa-dev
mailing list