[Mesa-dev] [PATCH] i965: release GLSL IR in LinkShader after it's not needed

Tapani Pälli tapani.palli at intel.com
Mon Sep 5 06:18:09 UTC 2016


Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/mesa/drivers/dri/i965/brw_link.cpp | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 4800be0..2b1fa61 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -286,5 +286,16 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       return false;
 
    build_program_resource_list(ctx, shProg);
+
+   for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
+      struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
+      if (!shader)
+         continue;
+
+      /* The GLSL IR won't be needed anymore. */
+      ralloc_free(shader->ir);
+      shader->ir = NULL;
+   }
+
    return true;
 }
-- 
2.7.4




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