[Mesa-dev] [Bug 97643] Shader crashes radeon driver and brings the whole system down
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Sep 8 17:54:52 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=97643
--- Comment #2 from Cris <cristiano04 at gmail.com> ---
(In reply to Iaroslav Andrusyak from comment #1)
> works fine on 7970 and mesa-git,llvm-git
> vo=opengl-hq:user-shaders="/home/pont/CrossBilateral.glsl"
>
> http://pastebin.com/6TNTa6ry
I forgot to mention that for crossbilateral to work, cscale must be set to
bilinear.
My mpv.conf:
profile=opengl-hq
scale=ewa_lanczossharp
cscale=bilinear
opengl-shaders="~~/shaders/crossbilateral.glsl"
dscale=mitchell
tscale=sinc
interpolation
tscale-radius=2
interpolation-threshold=0.01
scale-radius=3
temporal-dither
dither-depth=8
deband-iterations=2
deband-range=12
correct-downscaling
blend-subtitles
video-sync=display-resample
hwdec=no
framedrop=vo
cache=262144
stop-screensaver=yes
vd-lavc-threads=4
llvm is 3.8.0-r2
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