[Mesa-dev] [PATCH 1/4] intel/isl: Allow valign2 for texture-only Y-tiled surfaces on gen7
Jason Ekstrand
jason at jlekstrand.net
Fri Sep 9 17:05:29 UTC 2016
The restriction that Y-tiled surfaces must have valign == 4 only aplies to
render targets but we were applying it universally. This causes problems
if R32G32B32_SFLOAT is used because it requires valign == 2; this should be
okay because you can't render to that format.
Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
Cc: Chad Versace <chad at kiwitree.net>
---
src/intel/isl/isl_gen7.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c
index 02273f8..f3d8428 100644
--- a/src/intel/isl/isl_gen7.c
+++ b/src/intel/isl/isl_gen7.c
@@ -354,7 +354,8 @@ gen7_choose_valign_el(const struct isl_device *dev,
*/
if (isl_surf_usage_is_depth(info->usage) ||
info->samples > 1 ||
- tiling == ISL_TILING_Y0) {
+ ((info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
+ tiling == ISL_TILING_Y0)) {
require_valign4 = true;
}
--
2.5.0.400.gff86faf
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