[Mesa-dev] [PATCH 1/3] intel/isl: Treat 3-D textures as 2-D arrays for rendering
Kenneth Graunke
kenneth at whitecape.org
Mon Sep 12 22:22:28 UTC 2016
On Monday, September 12, 2016 3:16:29 PM PDT Jason Ekstrand wrote:
> In particular, this means that isl_view::base_array_layer and
> isl_view::array_len get applied to 3-D textures but only when rendering.
> We were already applying isl_view::base_array_layer for rendering into 3-D
> textures so this isn't a huge deviation.
>
> Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
> Cc: Chad Versace <chadversary at chromium.org>
These three are:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
but you might want Chad or someone more familiar to comment.
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