[Mesa-dev] [PATCH 1/3] intel/isl: Treat 3-D textures as 2-D arrays for rendering

Chad Versace chadversary at chromium.org
Mon Sep 12 22:54:52 UTC 2016


On Mon 12 Sep 2016, Jason Ekstrand wrote:
> In particular, this means that isl_view::base_array_layer and
> isl_view::array_len get applied to 3-D textures but only when rendering.
> We were already applying isl_view::base_array_layer for rendering into 3-D
> textures so this isn't a huge deviation.
> 
> Signed-off-by: Jason Ekstrand <jason at jlekstrand.net>
> Cc: Chad Versace <chadversary at chromium.org>
> ---
>  src/intel/isl/isl.h               |  6 ++++++
>  src/intel/isl/isl_surface_state.c | 11 +++++++----
>  2 files changed, 13 insertions(+), 4 deletions(-)

Reviewed-by: Chad Versace <chadversary at chromium.org>



More information about the mesa-dev mailing list