[Mesa-dev] [PATCH 01/10] i965: use nir_lower_indirect_derefs() for GLSL Gen7+

Jason Ekstrand jason at jlekstrand.net
Thu Sep 15 19:34:26 UTC 2016


On Sep 15, 2016 12:05 AM, "Timothy Arceri" <timothy.arceri at collabora.com>
wrote:
>
> This moves the nir_lower_indirect_derefs() call into
> brw_preprocess_nir() so thats is called by both OpenGL and Vulkan
> and removes that call to the old GLSL IR pass
> lower_variable_index_to_cond_assign()
>
> We want to do this pass in nir to be able to move loop unrolling
> to nir.
>
> There is a increase of 1-3 instructions in a small number of shaders,
> and 2 Kerbal Space program shaders that increase by 32 instructions.
>
> Shader-db results BDW:
>
> total instructions in shared programs: 8705873 -> 8706194 (0.00%)
> instructions in affected programs: 32515 -> 32836 (0.99%)
> helped: 3
> HURT: 79
>
> total cycles in shared programs: 74618120 -> 74583476 (-0.05%)
> cycles in affected programs: 528104 -> 493460 (-6.56%)
> helped: 47
> HURT: 37
>
> LOST:   2
> GAINED: 0
> ---
>  src/intel/vulkan/anv_pipeline.c        | 10 ----------
>  src/mesa/drivers/dri/i965/brw_link.cpp | 26 ++++++++++++++------------
>  src/mesa/drivers/dri/i965/brw_nir.c    | 12 ++++++++++++
>  3 files changed, 26 insertions(+), 22 deletions(-)
>
> diff --git a/src/intel/vulkan/anv_pipeline.c
b/src/intel/vulkan/anv_pipeline.c
> index f96fe22..f292f0b 100644
> --- a/src/intel/vulkan/anv_pipeline.c
> +++ b/src/intel/vulkan/anv_pipeline.c
> @@ -183,16 +183,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
>
>     nir_shader_gather_info(nir, entry_point->impl);
>
> -   nir_variable_mode indirect_mask = 0;
> -   if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput)
> -      indirect_mask |= nir_var_shader_in;
> -   if (compiler->glsl_compiler_options[stage].EmitNoIndirectOutput)
> -      indirect_mask |= nir_var_shader_out;
> -   if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
> -      indirect_mask |= nir_var_local;
> -
> -   nir_lower_indirect_derefs(nir, indirect_mask);
> -
>     return nir;
>  }
>
> diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp
b/src/mesa/drivers/dri/i965/brw_link.cpp
> index 2b1fa61..41791d4 100644
> --- a/src/mesa/drivers/dri/i965/brw_link.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_link.cpp
> @@ -139,18 +139,20 @@ process_glsl_ir(gl_shader_stage stage,
>
>     do_copy_propagation(shader->ir);
>
> -   bool lowered_variable_indexing =
> -      lower_variable_index_to_cond_assign((gl_shader_stage)stage,
> -                                          shader->ir,
> -                                          options->EmitNoIndirectInput,
> -                                          options->EmitNoIndirectOutput,
> -                                          options->EmitNoIndirectTemp,
> -
options->EmitNoIndirectUniform);
> -
> -   if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
> -      perf_debug("Unsupported form of variable indexing in %s; falling "
> -                 "back to very inefficient code generation\n",
> -                 _mesa_shader_stage_to_abbrev(shader->Stage));
> +   if (brw->gen < 7) {
> +      bool lowered_variable_indexing =
> +         lower_variable_index_to_cond_assign((gl_shader_stage)stage,
> +                                             shader->ir,
> +
 options->EmitNoIndirectInput,
> +
 options->EmitNoIndirectOutput,
> +                                             options->EmitNoIndirectTemp,
> +
 options->EmitNoIndirectUniform);
> +
> +      if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
> +         perf_debug("Unsupported form of variable indexing in %s;
falling "
> +                    "back to very inefficient code generation\n",
> +                    _mesa_shader_stage_to_abbrev(shader->Stage));
> +      }
>     }
>
>     bool progress;
> diff --git a/src/mesa/drivers/dri/i965/brw_nir.c
b/src/mesa/drivers/dri/i965/brw_nir.c
> index e8dafae..af646ed 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir.c
> +++ b/src/mesa/drivers/dri/i965/brw_nir.c
> @@ -453,6 +453,18 @@ brw_preprocess_nir(const struct brw_compiler
*compiler, nir_shader *nir)
>     /* Lower a bunch of stuff */
>     OPT_V(nir_lower_var_copies);
>
> +   if (compiler->devinfo->gen > 6) {

I think you want "> 7" here

> +      nir_variable_mode indirect_mask = 0;
> +      if
(compiler->glsl_compiler_options[nir->stage].EmitNoIndirectInput)
> +         indirect_mask |= nir_var_shader_in;
> +      if
(compiler->glsl_compiler_options[nir->stage].EmitNoIndirectOutput)
> +         indirect_mask |= nir_var_shader_out;
> +      if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectTemp)
> +         indirect_mask |= nir_var_local;
> +
> +      nir_lower_indirect_derefs(nir, indirect_mask);
> +   }
> +
>     /* Get rid of split copies */
>     nir = nir_optimize(nir, is_scalar);
>
> --
> 2.7.4
>
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