[Mesa-dev] [PATCH 02/15] glsl: Update function parameter documentation for do_common_optimization

Ian Romanick idr at freedesktop.org
Thu Sep 15 22:12:35 UTC 2016


From: Ian Romanick <ian.d.romanick at intel.com>

max_unroll_iterations was moved into options a long, long time ago.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/compiler/glsl/glsl_parser_extras.cpp | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 0e9bfa7..c1e958a 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -2010,10 +2010,11 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
  *                                    of unused uniforms from being removed.
  *                                    The setting of this flag only matters if
  *                                    \c linked is \c true.
- * \param max_unroll_iterations       Maximum number of loop iterations to be
- *                                    unrolled.  Setting to 0 disables loop
- *                                    unrolling.
  * \param options                     The driver's preferred shader options.
+ * \param native_integers             Selects optimizations that depend on the
+ *                                    implementations supporting integers
+ *                                    natively (as opposed to supporting
+ *                                    integers in floating point registers).
  */
 bool
 do_common_optimization(exec_list *ir, bool linked,
-- 
2.5.5



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