[Mesa-dev] [PATCH 07/15] glsl/standalone: Use API_OPENGL_CORE if the GLSL version is >= 1.40
Ian Romanick
idr at freedesktop.org
Thu Sep 15 22:12:40 UTC 2016
From: Ian Romanick <ian.d.romanick at intel.com>
Otherwise extensions to 1.40 that are only for core profile won't work.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/standalone.cpp | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index d6e6829..a7e6254 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -331,7 +331,11 @@ standalone_compile_shader(const struct standalone_options *_options,
return NULL;
}
- initialize_context(ctx, (glsl_es) ? API_OPENGLES2 : API_OPENGL_COMPAT);
+ if (glsl_es) {
+ initialize_context(ctx, API_OPENGLES2);
+ } else {
+ initialize_context(ctx, options->glsl_version > 130 ? API_OPENGL_CORE : API_OPENGL_COMPAT);
+ }
struct gl_shader_program *whole_program;
--
2.5.5
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