[Mesa-dev] [PATCH v2] glsl: Skip "unsized arrays aren't allowed" check for TCS/TES/GS vars.
Ilia Mirkin
imirkin at alum.mit.edu
Sat Sep 17 20:47:20 UTC 2016
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
On Sep 17, 2016 3:53 PM, "Kenneth Graunke" <kenneth at whitecape.org> wrote:
> Fixes ESEXT-CTS.draw_elements_base_vertex_tests.AEP_shader_stages and
> ESEXT-CTS.texture_cube_map_array.texture_size_tesselation_con_sh.
>
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/compiler/glsl/ast_to_hir.cpp | 28 +++++++++++++++++++++++++++-
> 1 file changed, 27 insertions(+), 1 deletion(-)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_
> hir.cpp
> index 0a23195..9de8454 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -5127,7 +5127,33 @@ ast_declarator_list::hir(exec_list *instructions,
> const glsl_type *const t = (earlier == NULL)
> ? var->type : earlier->type;
>
> - if (t->is_unsized_array())
> + /* Skip the unsized array check for TCS/TES/GS inputs & TCS
> outputs.
> + *
> + * The GL_OES_tessellation_shader spec says about inputs:
> + *
> + * "Declaring an array size is optional. If no size is
> specified,
> + * it will be taken from the implementation-dependent maximum
> + * patch size (gl_MaxPatchVertices)."
> + *
> + * and about TCS outputs:
> + *
> + * "If no size is specified, it will be taken from output
> patch
> + * size declared in the shader."
> + *
> + * The GL_OES_geometry_shader spec says:
> + *
> + * "All geometry shader input unsized array declarations will
> be
> + * sized by an earlier input primitive layout qualifier, when
> + * present, as per the following table."
> + */
> + const bool implicitly_sized =
> + (var->data.mode == ir_var_shader_in &&
> + state->stage >= MESA_SHADER_TESS_CTRL &&
> + state->stage <= MESA_SHADER_GEOMETRY) ||
> + (var->data.mode == ir_var_shader_out &&
> + state->stage == MESA_SHADER_TESS_CTRL);
> +
> + if (t->is_unsized_array() && !implicitly_sized)
> /* Section 10.17 of the GLSL ES 1.00 specification states that
> * unsized array declarations have been removed from the
> language.
> * Arrays that are sized using an initializer are still
> explicitly
> --
> 2.9.3
>
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>
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