[Mesa-dev] [PATCH] nv50/ir: optimize SUB(a, b) to MOV(a - b)
Samuel Pitoiset
samuel.pitoiset at gmail.com
Sun Sep 18 10:33:12 UTC 2016
This helps shaders in UE4 demos, especially with Elemental
(+1% perf). This optimization reduces spilling usage in one
shader which explains the little gain.
GF100/GK104:
total instructions in shared programs :2838551 -> 2838045 (-0.02%)
total gprs used in shared programs :396706 -> 396684 (-0.01%)
total local used in shared programs :34432 -> 34416 (-0.05%)
local gpr inst bytes
helped 1 19 112 112
hurt 0 0 0 0
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
index a9172f8..74a5a85 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
@@ -576,6 +576,16 @@ ConstantFolding::expr(Instruction *i,
return;
}
break;
+ case OP_SUB:
+ switch (i->dType) {
+ case TYPE_F32: res.data.f32 = a->data.f32 - b->data.f32; break;
+ case TYPE_F64: res.data.f64 = a->data.f64 - b->data.f64; break;
+ case TYPE_S32:
+ case TYPE_U32: res.data.u32 = a->data.u32 - b->data.u32; break;
+ default:
+ return;
+ }
+ break;
case OP_POW:
switch (i->dType) {
case TYPE_F32: res.data.f32 = pow(a->data.f32, b->data.f32); break;
--
2.9.3
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