[Mesa-dev] [PATCH 1/2] svga: remove disable_shader debug variable
Brian Paul
brianp at vmware.com
Wed Sep 21 15:25:44 UTC 2016
Never used, AFAIK.
---
src/gallium/drivers/svga/svga_context.c | 2 --
src/gallium/drivers/svga/svga_context.h | 2 --
src/gallium/drivers/svga/svga_pipe_draw.c | 6 ------
3 files changed, 10 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c
index 1008510..52fc654 100644
--- a/src/gallium/drivers/svga/svga_context.c
+++ b/src/gallium/drivers/svga/svga_context.c
@@ -50,7 +50,6 @@
DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE);
DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE);
-DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0);
DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE);
DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE);
@@ -163,7 +162,6 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
svga->debug.no_swtnl = debug_get_option_no_swtnl();
svga->debug.force_swtnl = debug_get_option_force_swtnl();
svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap();
- svga->debug.disable_shader = debug_get_option_disable_shader();
svga->debug.no_line_width = debug_get_option_no_line_width();
svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple();
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index cbc4a9c..5148372 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -441,8 +441,6 @@ struct svga_context
/* incremented for each shader */
unsigned shader_id;
- unsigned disable_shader;
-
boolean no_line_width;
boolean force_hw_line_stipple;
diff --git a/src/gallium/drivers/svga/svga_pipe_draw.c b/src/gallium/drivers/svga/svga_pipe_draw.c
index f9d0f0f..d0ceab3 100644
--- a/src/gallium/drivers/svga/svga_pipe_draw.c
+++ b/src/gallium/drivers/svga/svga_pipe_draw.c
@@ -222,12 +222,6 @@ svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
svga_update_state_retry( svga, SVGA_STATE_NEED_SWTNL );
-#ifdef DEBUG
- if (svga->curr.vs->base.id == svga->debug.disable_shader ||
- svga->curr.fs->base.id == svga->debug.disable_shader)
- goto done;
-#endif
-
if (svga->state.sw.need_swtnl) {
svga->hud.num_fallbacks++; /* for SVGA_QUERY_NUM_FALLBACKS */
if (!needed_swtnl) {
--
1.9.1
More information about the mesa-dev
mailing list