[Mesa-dev] [PATCH 38/88] glsl: cache some more image metadata
Timothy Arceri
timothy.arceri at collabora.com
Sat Sep 24 05:25:19 UTC 2016
---
src/compiler/glsl/shader_cache.cpp | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 79ac3f9..9d7c551 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -973,6 +973,12 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader)
blob_write_uint32(metadata, glprog->ClipDistanceArraySize);
+ blob_write_uint32(metadata, shader->NumImages);
+ blob_write_bytes(metadata, shader->ImageAccess,
+ sizeof(shader->ImageAccess));
+ blob_write_bytes(metadata, shader->ImageUnits,
+ sizeof(shader->ImageUnits));
+
if (shader->Stage == MESA_SHADER_FRAGMENT) {
struct gl_fragment_program *fprog =
(struct gl_fragment_program *) glprog;
@@ -1015,6 +1021,12 @@ read_shader_metadata(struct blob_reader *metadata,
glprog->ClipDistanceArraySize = blob_read_uint32(metadata);
+ linked->NumImages = blob_read_uint32(metadata);
+ blob_copy_bytes(metadata, (uint8_t *) linked->ImageAccess,
+ sizeof(linked->ImageAccess));
+ blob_copy_bytes(metadata, (uint8_t *) linked->ImageUnits,
+ sizeof(linked->ImageUnits));
+
if (linked->Stage == MESA_SHADER_FRAGMENT) {
struct gl_fragment_program *fprog =
(struct gl_fragment_program *) glprog;
--
2.7.4
More information about the mesa-dev
mailing list