[Mesa-dev] [PATCH 39/88] glsl: make uniform values helper available for use elsewhere

Timothy Arceri timothy.arceri at collabora.com
Sat Sep 24 05:25:20 UTC 2016


---
 src/compiler/glsl/link_uniforms.cpp | 2 +-
 src/compiler/glsl/linker.h          | 3 +++
 2 files changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 220065f..c847ceb 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -44,7 +44,7 @@
 /**
  * Count the backing storage requirements for a type
  */
-static unsigned
+unsigned
 values_for_type(const glsl_type *type)
 {
    if (type->is_sampler()) {
diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h
index e1a53d2..302a574 100644
--- a/src/compiler/glsl/linker.h
+++ b/src/compiler/glsl/linker.h
@@ -78,6 +78,9 @@ void
 validate_interstage_uniform_blocks(struct gl_shader_program *prog,
                                    gl_linked_shader **stages);
 
+unsigned
+values_for_type(const glsl_type *type);
+
 extern void
 link_assign_atomic_counter_resources(struct gl_context *ctx,
                                      struct gl_shader_program *prog);
-- 
2.7.4



More information about the mesa-dev mailing list