[Mesa-dev] [Bug 97921] Mesa-only glBlitFrameBuffer error

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Sep 25 10:11:43 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=97921

            Bug ID: 97921
           Summary: Mesa-only glBlitFrameBuffer error
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: public at maxqia.com
        QA Contact: mesa-dev at lists.freedesktop.org

While I was playing Black Ops 1 on Wine on my AMD card with the radeonsi driver
and mesa, I noticed things weren't rendering correctly and this error was being
spat out in the console :
err:d3d:wined3d_debug_callback 0x1bf028: "GL_INVALID_OPERATION in
glBlitFramebuffer(stencil attachment depth format mismatch)".

So after I manually comment out that error, this error occurs:
err:d3d:wined3d_debug_callback 0x41180a28: "GL_INVALID_OPERATION in
glBlitFramebuffer(depth attachment format mismatch)".

After commenting the 2 errors, the game renders fine and I no longer get any
glBlitFramebuffer errors in the console. This error doesn't occur using NVIDIA
proprietary drivers with my GTX 970.

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