[Mesa-dev] [PATCH 88/88] i965: handle 32bit and 64bit version of shader cache objects
Kenneth Graunke
kenneth at whitecape.org
Wed Sep 28 18:42:01 UTC 2016
On Wednesday, September 28, 2016 9:00:50 AM PDT Eric Anholt wrote:
> Timothy Arceri <timothy.arceri at collabora.com> writes:
>
> > On Sun, 2016-09-25 at 19:51 -0700, Kenneth Graunke wrote:
> >> On Saturday, September 24, 2016 3:26:09 PM PDT Timothy Arceri wrote:
> >> >
> >> > Pointers will have different lengths so we simple create a
> >> > different
> >> > sha1 for each platform.
> >>
> >> I don't understand...you're putting pointers in the blob? How can
> >> that
> >> work? You obviously can't reload things from the cache as actual
> >> pointers, so you've got to be doing some kind of remapping from a
> >> "pointer" in the blob to a real pointer.
> >>
> >> At that point, can't you just make the blob always use a uint64_t for
> >> pointers, and just pad with zeroes on 32-bit systems? Then we could
> >> use the same copy for both...
> >
> > We probably could but we are currently using intptr_t for
> > storing/restoring pointers and ptrdiff_t during remapping as we
> > probably should be. Thoughts?
>
> Use consistent uint64_t on disk and remap to 32/64 on the way back in,
> imo.
I agree...we should use explicitly sized types for anything on disk,
rather than ones which can vary based on architecture.
--Ken
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