[Mesa-dev] [PATCH] mesa/glthread: Call unmarshal_batch directly in glthread_finish

Timothy Arceri tarceri at itsqueeze.com
Mon Apr 3 00:35:24 UTC 2017


Trailing whitespace and style issue with else fixed and pushed. Thanks!

On 31/03/17 17:22, Nicolai Hähnle wrote:
> On 30.03.2017 22:31, Bartosz Tomczyk wrote:
>> Call it directly when batch queue is empty. This avoids costly thread
>> synchronisation. This commit improves performance of games that have
>> previously regressed with mesa_glthread=true.
>
> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
>> ---
>>  src/mesa/main/glthread.c | 47
>> ++++++++++++++++++++++++++++++++++-------------
>>  1 file changed, 34 insertions(+), 13 deletions(-)
>>
>> diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
>> index 06115b916d..4fcd322163 100644
>> --- a/src/mesa/main/glthread.c
>> +++ b/src/mesa/main/glthread.c
>> @@ -194,16 +194,12 @@ _mesa_glthread_restore_dispatch(struct
>> gl_context *ctx)
>>     }
>>  }
>>
>> -void
>> -_mesa_glthread_flush_batch(struct gl_context *ctx)
>> +static void
>> +_mesa_glthread_flush_batch_locked(struct gl_context *ctx)
>>  {
>>     struct glthread_state *glthread = ctx->GLThread;
>> -   struct glthread_batch *batch;
>> -
>> -   if (!glthread)
>> -      return;
>> -
>> -   batch = glthread->batch;
>> +   struct glthread_batch *batch = glthread->batch;
>> +
>>     if (!batch->used)
>>        return;
>>
>> @@ -223,10 +219,26 @@ _mesa_glthread_flush_batch(struct gl_context *ctx)
>>        return;
>>     }
>>
>> -   pthread_mutex_lock(&glthread->mutex);
>>     *glthread->batch_queue_tail = batch;
>>     glthread->batch_queue_tail = &batch->next;
>>     pthread_cond_broadcast(&glthread->new_work);
>> +}
>> +
>> +void
>> +_mesa_glthread_flush_batch(struct gl_context *ctx)
>> +{
>> +   struct glthread_state *glthread = ctx->GLThread;
>> +   struct glthread_batch *batch;
>> +
>> +   if (!glthread)
>> +      return;
>> +
>> +   batch = glthread->batch;
>> +   if (!batch->used)
>> +      return;
>> +
>> +   pthread_mutex_lock(&glthread->mutex);
>> +   _mesa_glthread_flush_batch_locked(ctx);
>>     pthread_mutex_unlock(&glthread->mutex);
>>  }
>>
>> @@ -252,12 +264,21 @@ _mesa_glthread_finish(struct gl_context *ctx)
>>     if (pthread_self() == glthread->thread)
>>        return;
>>
>> -   _mesa_glthread_flush_batch(ctx);
>> -
>>     pthread_mutex_lock(&glthread->mutex);
>>
>> -   while (glthread->batch_queue || glthread->busy)
>> -      pthread_cond_wait(&glthread->work_done, &glthread->mutex);
>> +   if (!(glthread->batch_queue || glthread->busy)) {
>> +      if (glthread->batch && glthread->batch->used) {
>> +         struct _glapi_table *dispatch = _glapi_get_dispatch();
>> +         glthread_unmarshal_batch(ctx, glthread->batch);
>> +         _glapi_set_dispatch(dispatch);
>> +         glthread_allocate_batch(ctx);
>> +      }
>> +   }
>> +   else {
>> +      _mesa_glthread_flush_batch_locked(ctx);
>> +      while (glthread->batch_queue || glthread->busy)
>> +         pthread_cond_wait(&glthread->work_done, &glthread->mutex);
>> +   }
>>
>>     pthread_mutex_unlock(&glthread->mutex);
>>  }
>>
>
>


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