[Mesa-dev] [PATCH] anv/pipeline: Properly handle unset gl_Layer and gl_ViewportIndex
Kenneth Graunke
kenneth at whitecape.org
Tue Apr 4 22:34:48 UTC 2017
On Tuesday, April 4, 2017 11:12:32 AM PDT Jason Ekstrand wrote:
> When the shader does not set one of these values, they are supposed to
> get a default value of 0. We have hardware bits in 3DSTATE_CLIP for
> this but haven't been setting them. This fixes the intermittent failure
> of dEQP-VK.geometry.layered.3d.render_to_default_layer.
>
> Cc: "13.0 17.0" <mesa-stable at lists.freedesktop.org>
> ---
> src/intel/vulkan/genX_pipeline.c | 27 ++++++++++++++++++++++++---
> 1 file changed, 24 insertions(+), 3 deletions(-)
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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