[Mesa-dev] [PATCH] mesa: simplify and optimise vertex bindings tracking
Timothy Arceri
tarceri at itsqueeze.com
Thu Apr 6 04:47:34 UTC 2017
We only need to update it if something changes. Also
_mesa_bind_vertex_buffer() will update the mask when binding to a
NULL or default buffer so no need to do that update here.
---
src/mesa/main/varray.c | 8 +++-----
1 file changed, 3 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index a3836a1..fbaceb2 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -130,28 +130,26 @@ type_to_bit(const struct gl_context *ctx, GLenum type)
* attribIndex.
*/
static void
vertex_attrib_binding(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint attribIndex,
GLuint bindingIndex)
{
struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
- if (!_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
- vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex);
- else
- vao->VertexAttribBufferMask |= VERT_BIT(attribIndex);
-
if (array->BufferBindingIndex != bindingIndex) {
const GLbitfield64 array_bit = VERT_BIT(attribIndex);
+ if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
+ vao->VertexAttribBufferMask |= array_bit;
+
FLUSH_VERTICES(ctx, _NEW_ARRAY);
vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit;
array->BufferBindingIndex = bindingIndex;
vao->NewArrays |= array_bit;
}
}
--
2.9.3
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