[Mesa-dev] [PATCH] mesa: simplify and optimise vertex bindings tracking
Juan A. Suarez Romero
jasuarez at igalia.com
Fri Apr 7 10:04:36 UTC 2017
Reviewed-by: Juan A. Suarez Romero <jasuarez at igalia.com>
On Thu, 2017-04-06 at 14:47 +1000, Timothy Arceri wrote:
> We only need to update it if something changes. Also
> _mesa_bind_vertex_buffer() will update the mask when binding to a
> NULL or default buffer so no need to do that update here.
> ---
> src/mesa/main/varray.c | 8 +++-----
> 1 file changed, 3 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
> index a3836a1..fbaceb2 100644
> --- a/src/mesa/main/varray.c
> +++ b/src/mesa/main/varray.c
> @@ -130,28 +130,26 @@ type_to_bit(const struct gl_context *ctx, GLenum type)
> * attribIndex.
> */
> static void
> vertex_attrib_binding(struct gl_context *ctx,
> struct gl_vertex_array_object *vao,
> GLuint attribIndex,
> GLuint bindingIndex)
> {
> struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
>
> - if (!_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
> - vao->VertexAttribBufferMask &= ~VERT_BIT(attribIndex);
> - else
> - vao->VertexAttribBufferMask |= VERT_BIT(attribIndex);
> -
> if (array->BufferBindingIndex != bindingIndex) {
> const GLbitfield64 array_bit = VERT_BIT(attribIndex);
>
> + if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
> + vao->VertexAttribBufferMask |= array_bit;
> +
> FLUSH_VERTICES(ctx, _NEW_ARRAY);
>
> vao->BufferBinding[array->BufferBindingIndex]._BoundArrays &= ~array_bit;
> vao->BufferBinding[bindingIndex]._BoundArrays |= array_bit;
>
> array->BufferBindingIndex = bindingIndex;
>
> vao->NewArrays |= array_bit;
> }
> }
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