[Mesa-dev] [PATCH 2/9] i915: take ownership rather than adding reference for new renderbuffers
Timothy Arceri
tarceri at itsqueeze.com
Sat Apr 8 01:04:33 UTC 2017
This avoids locking in the reference calls and fixes a leak after the
RefCount initialisation was change from 0 to 1.
Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation)
---
src/mesa/drivers/dri/i915/intel_screen.c | 9 +++++----
src/mesa/main/renderbuffer.c | 6 +++---
2 files changed, 8 insertions(+), 7 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c
index fe86179..7e17e95 100644
--- a/src/mesa/drivers/dri/i915/intel_screen.c
+++ b/src/mesa/drivers/dri/i915/intel_screen.c
@@ -868,47 +868,48 @@ intelCreateBuffer(__DRIscreen * driScrnPriv,
rgbFormat = MESA_FORMAT_B5G6R5_UNORM;
else if (mesaVis->sRGBCapable)
rgbFormat = MESA_FORMAT_B8G8R8A8_SRGB;
else if (mesaVis->alphaBits == 0)
rgbFormat = MESA_FORMAT_B8G8R8X8_UNORM;
else
rgbFormat = MESA_FORMAT_B8G8R8A8_UNORM;
/* setup the hardware-based renderbuffers */
rb = intel_create_renderbuffer(rgbFormat);
- _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, &rb->Base.Base);
if (mesaVis->doubleBufferMode) {
rb = intel_create_renderbuffer(rgbFormat);
- _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base.Base);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT,
+ &rb->Base.Base);
}
/*
* Assert here that the gl_config has an expected depth/stencil bit
* combination: one of d24/s8, d16/s0, d0/s0. (See intelInitScreen2(),
* which constructs the advertised configs.)
*/
if (mesaVis->depthBits == 24) {
assert(mesaVis->stencilBits == 8);
/*
* Use combined depth/stencil. Note that the renderbuffer is
* attached to two attachment points.
*/
rb = intel_create_private_renderbuffer(MESA_FORMAT_Z24_UNORM_S8_UINT);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base);
}
else if (mesaVis->depthBits == 16) {
assert(mesaVis->stencilBits == 0);
rb = intel_create_private_renderbuffer(MESA_FORMAT_Z_UNORM16);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base);
}
else {
assert(mesaVis->depthBits == 0);
assert(mesaVis->stencilBits == 0);
}
/* now add any/all software-based renderbuffers we may need */
_swrast_add_soft_renderbuffers(fb,
false, /* never sw color */
false, /* never sw depth */
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 6fcff35..6bf33de 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -106,23 +106,23 @@ _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
/**
* Attach a renderbuffer to a framebuffer.
* \param bufferName one of the BUFFER_x tokens
*
* This function avoids adding a reference and is therefore intended to be
* used with a freashly created renderbuffer.
*/
void
-_mesa_attach_renderbuffer_without_ref(struct gl_framebuffer *fb,
- gl_buffer_index bufferName,
- struct gl_renderbuffer *rb)
+_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName,
+ struct gl_renderbuffer *rb)
{
assert(fb);
assert(rb);
assert(bufferName < BUFFER_COUNT);
/* There should be no previous renderbuffer on this attachment point,
* with the exception of depth/stencil since the same renderbuffer may
* be used for both.
*/
assert(bufferName == BUFFER_DEPTH ||
--
2.9.3
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