[Mesa-dev] [PATCH 1/2] radv: Add occlusion query shader.
Edward O'Callaghan
funfunctor at folklore1984.net
Mon Apr 10 02:54:39 UTC 2017
One trivial comment but otherwise 1&2 are,
Reviewed-by: Edward O'Callaghan <funfunctor at folklore1984.net>
On 04/10/2017 09:34 AM, Bas Nieuwenhuizen wrote:
> Adds a shader for writing occlusion query results to a buffer, as the
> CP packet isn't support on SI or secondary buffers, and doesn't handle
> the availability bit (or partial results) nor truncation to 32-bit.
>
> Signed-off-by: Bas Nieuwenhuizen <basni at google.com>
> ---
> src/amd/vulkan/radv_meta.c | 7 +
> src/amd/vulkan/radv_meta.h | 3 +
> src/amd/vulkan/radv_private.h | 6 +
> src/amd/vulkan/radv_query.c | 419 ++++++++++++++++++++++++++++++++++++++++++
> 4 files changed, 435 insertions(+)
>
> diff --git a/src/amd/vulkan/radv_meta.c b/src/amd/vulkan/radv_meta.c
> index 04fa247dd36..0098e0844c1 100644
> --- a/src/amd/vulkan/radv_meta.c
> +++ b/src/amd/vulkan/radv_meta.c
> @@ -324,6 +324,10 @@ radv_device_init_meta(struct radv_device *device)
> if (result != VK_SUCCESS)
> goto fail_buffer;
>
> + result = radv_device_init_meta_query_state(device);
> + if (result != VK_SUCCESS)
> + goto fail_query;
> +
> result = radv_device_init_meta_fast_clear_flush_state(device);
> if (result != VK_SUCCESS)
> goto fail_fast_clear;
> @@ -337,6 +341,8 @@ fail_resolve_compute:
> radv_device_finish_meta_fast_clear_flush_state(device);
> fail_fast_clear:
> radv_device_finish_meta_buffer_state(device);
> +fail_query:
> + radv_device_finish_meta_query_state(device);
> fail_buffer:
> radv_device_finish_meta_depth_decomp_state(device);
> fail_depth_decomp:
> @@ -363,6 +369,7 @@ radv_device_finish_meta(struct radv_device *device)
> radv_device_finish_meta_blit2d_state(device);
> radv_device_finish_meta_bufimage_state(device);
> radv_device_finish_meta_depth_decomp_state(device);
> + radv_device_finish_meta_query_state(device);
> radv_device_finish_meta_buffer_state(device);
> radv_device_finish_meta_fast_clear_flush_state(device);
> radv_device_finish_meta_resolve_compute_state(device);
> diff --git a/src/amd/vulkan/radv_meta.h b/src/amd/vulkan/radv_meta.h
> index d70fef1e5f1..6cfc6134c53 100644
> --- a/src/amd/vulkan/radv_meta.h
> +++ b/src/amd/vulkan/radv_meta.h
> @@ -85,6 +85,9 @@ void radv_device_finish_meta_blit2d_state(struct radv_device *device);
> VkResult radv_device_init_meta_buffer_state(struct radv_device *device);
> void radv_device_finish_meta_buffer_state(struct radv_device *device);
>
> +VkResult radv_device_init_meta_query_state(struct radv_device *device);
> +void radv_device_finish_meta_query_state(struct radv_device *device);
> +
> VkResult radv_device_init_meta_resolve_compute_state(struct radv_device *device);
> void radv_device_finish_meta_resolve_compute_state(struct radv_device *device);
> void radv_meta_save(struct radv_meta_saved_state *state,
> diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
> index 580c1197e64..a03c24c24ac 100644
> --- a/src/amd/vulkan/radv_private.h
> +++ b/src/amd/vulkan/radv_private.h
> @@ -438,6 +438,12 @@ struct radv_meta_state {
> VkPipeline fill_pipeline;
> VkPipeline copy_pipeline;
> } buffer;
> +
> + struct {
> + VkDescriptorSetLayout occlusion_query_ds_layout;
> + VkPipelineLayout occlusion_query_p_layout;
> + VkPipeline occlusion_query_pipeline;
> + } query;
> };
>
> /* queue types */
> diff --git a/src/amd/vulkan/radv_query.c b/src/amd/vulkan/radv_query.c
> index 288bd43a763..5b1fff4eeaa 100644
> --- a/src/amd/vulkan/radv_query.c
> +++ b/src/amd/vulkan/radv_query.c
> @@ -29,6 +29,8 @@
> #include <unistd.h>
> #include <fcntl.h>
>
> +#include "nir/nir_builder.h"
> +#include "radv_meta.h"
> #include "radv_private.h"
> #include "radv_cs.h"
> #include "sid.h"
> @@ -49,6 +51,423 @@ static unsigned get_max_db(struct radv_device *device)
> return num_db;
> }
>
> +static void radv_break_on_count(nir_builder *b, nir_variable *var, int count)
> +{
> + nir_ssa_def *counter = nir_load_var(b, var);
> +
> + nir_if *if_stmt = nir_if_create(b->shader);
> + if_stmt->condition = nir_src_for_ssa(nir_uge(b, counter, nir_imm_int(b, count)));
> + nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
> +
> + b->cursor = nir_after_cf_list(&if_stmt->then_list);
> +
> + nir_jump_instr *instr = nir_jump_instr_create(b->shader, nir_jump_break);
> + nir_builder_instr_insert(b, &instr->instr);
> +
> + b->cursor = nir_after_cf_node(&if_stmt->cf_node);
> + counter = nir_iadd(b, counter, nir_imm_int(b, 1));
> + nir_store_var(b, var, counter, 0x1);
> +}
> +
> +static struct nir_ssa_def *
> +radv_load_push_int(nir_builder *b, unsigned offset, const char *name)
> +{
> + nir_intrinsic_instr *flags = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
> + flags->src[0] = nir_src_for_ssa(nir_imm_int(b, offset));
> + flags->num_components = 1;
> + nir_ssa_dest_init(&flags->instr, &flags->dest, 1, 32, name);
> + nir_builder_instr_insert(b, &flags->instr);
> + return &flags->dest.ssa;
> +}
> +
> +static nir_shader *
> +build_occlusion_query_shader(struct radv_device *device) {
> + /* the shader this builds is roughly
trivial but could you make this multiline comment start with /** for
consistent style.
> + *
> + * push constants {
> + * uint32_t flags;
> + * uint32_t dst_stride;
> + * };
> + *
> + * uint32_t src_stride = 16 * db_count;
> + *
> + * location(binding = 0) buffer dst_buf;
> + * location(binding = 1) buffer src_buf;
> + *
> + * void main() {
> + * uint64_t result = 0;
> + * uint64_t src_offset = src_stride * global_id.x;
> + * uint64_t dst_offset = dst_stride * global_id.x;
> + * bool available = true;
> + * for (int i = 0; i < db_count; ++i) {
> + * uint64_t start = src_buf[src_offset + 16 * i];
> + * uint64_t end = src_buf[src_offset + 16 * i + 8];
> + * if ((start & (1ull << 63)) && (end & (1ull << 63)))
> + * result += end - start;
> + * else
> + * available = false;
> + * }
> + * uint32_t elem_size = flags & VK_QUERY_RESULT_64_BIT ? 8 : 4;
> + * if ((flags & VK_QUERY_RESULT_PARTIAL_BIT) || available) {
> + * if (flags & VK_QUERY_RESULT_64_BIT)
> + * dst_buf[dst_offset] = result;
> + * else
> + * dst_buf[dst_offset] = (uint32_t)result.
> + * }
> + * if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) {
> + * dst_buf[dst_offset + elem_size] = available;
> + * }
> + * }
> + */
> + nir_builder b;
> + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
> + b.shader->info->name = ralloc_strdup(b.shader, "occlusion_query");
> + b.shader->info->cs.local_size[0] = 64;
> + b.shader->info->cs.local_size[1] = 1;
> + b.shader->info->cs.local_size[2] = 1;
> +
> + nir_variable *result = nir_local_variable_create(b.impl, glsl_uint64_t_type(), "result");
> + nir_variable *outer_counter = nir_local_variable_create(b.impl, glsl_int_type(), "outer_counter");
> + nir_variable *start = nir_local_variable_create(b.impl, glsl_uint64_t_type(), "start");
> + nir_variable *end = nir_local_variable_create(b.impl, glsl_uint64_t_type(), "end");
> + nir_variable *available = nir_local_variable_create(b.impl, glsl_int_type(), "available");
> + unsigned db_count = get_max_db(device);
> +
> + nir_ssa_def *flags = radv_load_push_int(&b, 0, "flags");
> +
> + nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader,
> + nir_intrinsic_vulkan_resource_index);
> + dst_buf->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
> + nir_intrinsic_set_desc_set(dst_buf, 0);
> + nir_intrinsic_set_binding(dst_buf, 0);
> + nir_ssa_dest_init(&dst_buf->instr, &dst_buf->dest, 1, 32, NULL);
> + nir_builder_instr_insert(&b, &dst_buf->instr);
> +
> + nir_intrinsic_instr *src_buf = nir_intrinsic_instr_create(b.shader,
> + nir_intrinsic_vulkan_resource_index);
> + src_buf->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
> + nir_intrinsic_set_desc_set(src_buf, 0);
> + nir_intrinsic_set_binding(src_buf, 1);
> + nir_ssa_dest_init(&src_buf->instr, &src_buf->dest, 1, 32, NULL);
> + nir_builder_instr_insert(&b, &src_buf->instr);
> +
> + nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
> + nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
> + nir_ssa_def *block_size = nir_imm_ivec4(&b,
> + b.shader->info->cs.local_size[0],
> + b.shader->info->cs.local_size[1],
> + b.shader->info->cs.local_size[2], 0);
> + nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
> + global_id = nir_channel(&b, global_id, 0); // We only care about x here.
> +
> + nir_ssa_def *input_stride = nir_imm_int(&b, db_count * 16);
> + nir_ssa_def *input_base = nir_imul(&b, input_stride, global_id);
> + nir_ssa_def *output_stride = radv_load_push_int(&b, 4, "output_stride");
> + nir_ssa_def *output_base = nir_imul(&b, output_stride, global_id);
> +
> +
> + nir_store_var(&b, result, nir_imm_int64(&b, 0), 0x1);
> + nir_store_var(&b, outer_counter, nir_imm_int(&b, 0), 0x1);
> + nir_store_var(&b, available, nir_imm_int(&b, 1), 0x1);
> +
> + nir_loop *outer_loop = nir_loop_create(b.shader);
> + nir_builder_cf_insert(&b, &outer_loop->cf_node);
> + b.cursor = nir_after_cf_list(&outer_loop->body);
> +
> + nir_ssa_def *current_outer_count = nir_load_var(&b, outer_counter);
> + radv_break_on_count(&b, outer_counter, db_count);
> +
> + nir_ssa_def *load_offset = nir_imul(&b, current_outer_count, nir_imm_int(&b, 16));
> + load_offset = nir_iadd(&b, input_base, load_offset);
> +
> + nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo);
> + load->src[0] = nir_src_for_ssa(&src_buf->dest.ssa);
> + load->src[1] = nir_src_for_ssa(load_offset);
> + nir_ssa_dest_init(&load->instr, &load->dest, 2, 64, NULL);
> + load->num_components = 2;
> + nir_builder_instr_insert(&b, &load->instr);
> +
> + const unsigned swizzle0[] = {0,0,0,0};
> + const unsigned swizzle1[] = {1,1,1,1};
> + nir_store_var(&b, start, nir_swizzle(&b, &load->dest.ssa, swizzle0, 1, false), 0x1);
> + nir_store_var(&b, end, nir_swizzle(&b, &load->dest.ssa, swizzle1, 1, false), 0x1);
> +
> + nir_ssa_def *start_done = nir_ilt(&b, nir_load_var(&b, start), nir_imm_int64(&b, 0));
> + nir_ssa_def *end_done = nir_ilt(&b, nir_load_var(&b, end), nir_imm_int64(&b, 0));
> +
> + nir_if *update_if = nir_if_create(b.shader);
> + update_if->condition = nir_src_for_ssa(nir_iand(&b, start_done, end_done));
> + nir_cf_node_insert(b.cursor, &update_if->cf_node);
> +
> + b.cursor = nir_after_cf_list(&update_if->then_list);
> +
> + nir_store_var(&b, result,
> + nir_iadd(&b, nir_load_var(&b, result),
> + nir_isub(&b, nir_load_var(&b, end),
> + nir_load_var(&b, start))), 0x1);
> +
> + b.cursor = nir_after_cf_list(&update_if->else_list);
> +
> + nir_store_var(&b, available, nir_imm_int(&b, 0), 0x1);
> +
> + b.cursor = nir_after_cf_node(&outer_loop->cf_node);
> +
> + /* Store the result if complete or if partial results have been requested. */
> +
> + nir_ssa_def *result_is_64bit = nir_iand(&b, flags,
> + nir_imm_int(&b, VK_QUERY_RESULT_64_BIT));
> + nir_ssa_def *result_size = nir_bcsel(&b, result_is_64bit, nir_imm_int(&b, 8), nir_imm_int(&b, 4));
> +
> + nir_if *store_if = nir_if_create(b.shader);
> + store_if->condition = nir_src_for_ssa(nir_ior(&b, nir_iand(&b, flags, nir_imm_int(&b, VK_QUERY_RESULT_PARTIAL_BIT)), nir_load_var(&b, available)));
> + nir_cf_node_insert(b.cursor, &store_if->cf_node);
> +
> + b.cursor = nir_after_cf_list(&store_if->then_list);
> +
> + nir_if *store_64bit_if = nir_if_create(b.shader);
> + store_64bit_if->condition = nir_src_for_ssa(result_is_64bit);
> + nir_cf_node_insert(b.cursor, &store_64bit_if->cf_node);
> +
> + b.cursor = nir_after_cf_list(&store_64bit_if->then_list);
> +
> + nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
> + store->src[0] = nir_src_for_ssa(nir_load_var(&b, result));
> + store->src[1] = nir_src_for_ssa(&dst_buf->dest.ssa);
> + store->src[2] = nir_src_for_ssa(output_base);
> + nir_intrinsic_set_write_mask(store, 0x1);
> + store->num_components = 1;
> + nir_builder_instr_insert(&b, &store->instr);
> +
> + b.cursor = nir_after_cf_list(&store_64bit_if->else_list);
> +
> + store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
> + store->src[0] = nir_src_for_ssa(nir_u2u32(&b, nir_load_var(&b, result)));
> + store->src[1] = nir_src_for_ssa(&dst_buf->dest.ssa);
> + store->src[2] = nir_src_for_ssa(output_base);
> + nir_intrinsic_set_write_mask(store, 0x1);
> + store->num_components = 1;
> + nir_builder_instr_insert(&b, &store->instr);
> +
> + b.cursor = nir_after_cf_node(&store_if->cf_node);
> +
> + /* Store the availability bit if requested. */
> +
> + nir_if *availability_if = nir_if_create(b.shader);
> + availability_if->condition = nir_src_for_ssa(nir_iand(&b, flags, nir_imm_int(&b, VK_QUERY_RESULT_WITH_AVAILABILITY_BIT)));
> + nir_cf_node_insert(b.cursor, &availability_if->cf_node);
> +
> + b.cursor = nir_after_cf_list(&availability_if->then_list);
> +
> + store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
> + store->src[0] = nir_src_for_ssa(nir_load_var(&b, available));
> + store->src[1] = nir_src_for_ssa(&dst_buf->dest.ssa);
> + store->src[2] = nir_src_for_ssa(nir_iadd(&b, result_size, output_base));
> + nir_intrinsic_set_write_mask(store, 0x1);
> + store->num_components = 1;
> + nir_builder_instr_insert(&b, &store->instr);
> +
> + return b.shader;
> +}
> +
> +VkResult radv_device_init_meta_query_state(struct radv_device *device)
> +{
> + VkResult result;
> + struct radv_shader_module occlusion_cs = { .nir = NULL };
> +
> + zero(device->meta_state.query);
> +
> + occlusion_cs.nir = build_occlusion_query_shader(device);
> +
> + VkDescriptorSetLayoutCreateInfo occlusion_ds_create_info = {
> + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
> + .bindingCount = 2,
> + .pBindings = (VkDescriptorSetLayoutBinding[]) {
> + {
> + .binding = 0,
> + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
> + .descriptorCount = 1,
> + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
> + .pImmutableSamplers = NULL
> + },
> + {
> + .binding = 1,
> + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
> + .descriptorCount = 1,
> + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
> + .pImmutableSamplers = NULL
> + },
> + }
> + };
> +
> + result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
> + &occlusion_ds_create_info,
> + &device->meta_state.alloc,
> + &device->meta_state.query.occlusion_query_ds_layout);
> + if (result != VK_SUCCESS)
> + goto fail;
> +
> + VkPipelineLayoutCreateInfo occlusion_pl_create_info = {
> + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
> + .setLayoutCount = 1,
> + .pSetLayouts = &device->meta_state.query.occlusion_query_ds_layout,
> + .pushConstantRangeCount = 1,
> + .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 8},
> + };
> +
> + result = radv_CreatePipelineLayout(radv_device_to_handle(device),
> + &occlusion_pl_create_info,
> + &device->meta_state.alloc,
> + &device->meta_state.query.occlusion_query_p_layout);
> + if (result != VK_SUCCESS)
> + goto fail;
> +
> + VkPipelineShaderStageCreateInfo occlusion_pipeline_shader_stage = {
> + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
> + .stage = VK_SHADER_STAGE_COMPUTE_BIT,
> + .module = radv_shader_module_to_handle(&occlusion_cs),
> + .pName = "main",
> + .pSpecializationInfo = NULL,
> + };
> +
> + VkComputePipelineCreateInfo occlusion_vk_pipeline_info = {
> + .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
> + .stage = occlusion_pipeline_shader_stage,
> + .flags = 0,
> + .layout = device->meta_state.query.occlusion_query_p_layout,
> + };
> +
> + result = radv_CreateComputePipelines(radv_device_to_handle(device),
> + radv_pipeline_cache_to_handle(&device->meta_state.cache),
> + 1, &occlusion_vk_pipeline_info, NULL,
> + &device->meta_state.query.occlusion_query_pipeline);
> + if (result != VK_SUCCESS)
> + goto fail;
> +
> + return VK_SUCCESS;
> +fail:
> + radv_device_finish_meta_query_state(device);
> + ralloc_free(occlusion_cs.nir);
> + return result;
> +}
> +
> +void radv_device_finish_meta_query_state(struct radv_device *device)
> +{
> + if (device->meta_state.query.occlusion_query_pipeline)
> + radv_DestroyPipeline(radv_device_to_handle(device),
> + device->meta_state.query.occlusion_query_pipeline,
> + &device->meta_state.alloc);
> +
> + if (device->meta_state.query.occlusion_query_p_layout)
> + radv_DestroyPipelineLayout(radv_device_to_handle(device),
> + device->meta_state.query.occlusion_query_p_layout,
> + &device->meta_state.alloc);
> +
> + if (device->meta_state.query.occlusion_query_ds_layout)
> + radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
> + device->meta_state.query.occlusion_query_ds_layout,
> + &device->meta_state.alloc);
> +}
> +
> +static void occlusion_query_shader(struct radv_cmd_buffer *cmd_buffer,
> + struct radeon_winsys_bo *src_bo,
> + struct radeon_winsys_bo *dst_bo,
> + uint64_t src_offset, uint64_t dst_offset,
> + uint32_t dst_stride, uint32_t count,
> + uint32_t flags)
> +{
> + struct radv_device *device = cmd_buffer->device;
> + struct radv_meta_saved_compute_state saved_state;
> + unsigned stride = get_max_db(device) * 16;
> + VkDescriptorSet ds;
> +
> + radv_meta_save_compute(&saved_state, cmd_buffer, 4);
> +
> + radv_temp_descriptor_set_create(device, cmd_buffer,
> + device->meta_state.query.occlusion_query_ds_layout,
> + &ds);
> +
> + struct radv_buffer dst_buffer = {
> + .bo = dst_bo,
> + .offset = dst_offset,
> + .size = dst_stride * count
> + };
> +
> + struct radv_buffer src_buffer = {
> + .bo = src_bo,
> + .offset = src_offset,
> + .size = stride * count
> + };
> +
> + radv_UpdateDescriptorSets(radv_device_to_handle(device),
> + 2, /* writeCount */
> + (VkWriteDescriptorSet[]) {
> + {
> + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
> + .dstSet = ds,
> + .dstBinding = 0,
> + .dstArrayElement = 0,
> + .descriptorCount = 1,
> + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
> + .pBufferInfo = &(VkDescriptorBufferInfo) {
> + .buffer = radv_buffer_to_handle(&dst_buffer),
> + .offset = 0,
> + .range = dst_stride * count
> + }
> + },
> + {
> + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
> + .dstSet = ds,
> + .dstBinding = 1,
> + .dstArrayElement = 0,
> + .descriptorCount = 1,
> + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
> + .pBufferInfo = &(VkDescriptorBufferInfo) {
> + .buffer = radv_buffer_to_handle(&src_buffer),
> + .offset = 0,
> + .range = stride * count
> + }
> + }
> + }, 0, NULL);
> +
> + radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
> + VK_PIPELINE_BIND_POINT_COMPUTE,
> + device->meta_state.query.occlusion_query_pipeline);
> +
> + radv_CmdBindDescriptorSets(radv_cmd_buffer_to_handle(cmd_buffer),
> + VK_PIPELINE_BIND_POINT_COMPUTE,
> + device->meta_state.query.occlusion_query_p_layout, 0, 1,
> + &ds, 0, NULL);
> +
> + struct {
> + uint32_t flags;
> + uint32_t dst_stride;
> + } push_constants = {
> + flags,
> + dst_stride
> + };
> +
> + radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
> + device->meta_state.query.occlusion_query_p_layout,
> + VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(push_constants),
> + &push_constants);
> +
> + cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_INV_GLOBAL_L2 |
> + RADV_CMD_FLAG_INV_VMEM_L1;
> +
> + if (flags & VK_QUERY_RESULT_WAIT_BIT)
> + cmd_buffer->state.flush_bits |= RADV_CMD_FLUSH_AND_INV_FRAMEBUFFER;
> +
> + radv_unaligned_dispatch(cmd_buffer, count, 1, 1);
> +
> + cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_INV_GLOBAL_L2 |
> + RADV_CMD_FLAG_INV_VMEM_L1 |
> + RADV_CMD_FLAG_CS_PARTIAL_FLUSH;
> +
> + radv_temp_descriptor_set_destroy(device, ds);
> +
> + radv_meta_restore_compute(&saved_state, cmd_buffer, 4);
> +}
> +
> VkResult radv_CreateQueryPool(
> VkDevice _device,
> const VkQueryPoolCreateInfo* pCreateInfo,
>
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