[Mesa-dev] [PATCH 1/2] radv: Add occlusion query shader.

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Mon Apr 10 07:30:41 UTC 2017


)

On Mon, Apr 10, 2017 at 4:54 AM, Edward O'Callaghan
<funfunctor at folklore1984.net> wrote:
> One trivial comment but otherwise 1&2 are,
> Reviewed-by: Edward O'Callaghan <funfunctor at folklore1984.net>
>
> On 04/10/2017 09:34 AM, Bas Nieuwenhuizen wrote:
>> Adds a shader for writing occlusion query results to a buffer, as the
>> CP packet isn't support on SI or secondary buffers, and doesn't handle
>> the availability bit (or partial results) nor truncation to 32-bit.
>>
>> Signed-off-by: Bas Nieuwenhuizen <basni at google.com>
>> ---
>>  src/amd/vulkan/radv_meta.c    |   7 +
>>  src/amd/vulkan/radv_meta.h    |   3 +
>>  src/amd/vulkan/radv_private.h |   6 +
>>  src/amd/vulkan/radv_query.c   | 419 ++++++++++++++++++++++++++++++++++++++++++
>>  4 files changed, 435 insertions(+)
>>
>> diff --git a/src/amd/vulkan/radv_meta.c b/src/amd/vulkan/radv_meta.c
>> index 04fa247dd36..0098e0844c1 100644
>> --- a/src/amd/vulkan/radv_meta.c
>> +++ b/src/amd/vulkan/radv_meta.c
>> @@ -324,6 +324,10 @@ radv_device_init_meta(struct radv_device *device)
>>       if (result != VK_SUCCESS)
>>               goto fail_buffer;
>>
>> +     result = radv_device_init_meta_query_state(device);
>> +     if (result != VK_SUCCESS)
>> +             goto fail_query;
>> +
>>       result = radv_device_init_meta_fast_clear_flush_state(device);
>>       if (result != VK_SUCCESS)
>>               goto fail_fast_clear;
>> @@ -337,6 +341,8 @@ fail_resolve_compute:
>>       radv_device_finish_meta_fast_clear_flush_state(device);
>>  fail_fast_clear:
>>       radv_device_finish_meta_buffer_state(device);
>> +fail_query:
>> +     radv_device_finish_meta_query_state(device);
>>  fail_buffer:
>>       radv_device_finish_meta_depth_decomp_state(device);
>>  fail_depth_decomp:
>> @@ -363,6 +369,7 @@ radv_device_finish_meta(struct radv_device *device)
>>       radv_device_finish_meta_blit2d_state(device);
>>       radv_device_finish_meta_bufimage_state(device);
>>       radv_device_finish_meta_depth_decomp_state(device);
>> +     radv_device_finish_meta_query_state(device);
>>       radv_device_finish_meta_buffer_state(device);
>>       radv_device_finish_meta_fast_clear_flush_state(device);
>>       radv_device_finish_meta_resolve_compute_state(device);
>> diff --git a/src/amd/vulkan/radv_meta.h b/src/amd/vulkan/radv_meta.h
>> index d70fef1e5f1..6cfc6134c53 100644
>> --- a/src/amd/vulkan/radv_meta.h
>> +++ b/src/amd/vulkan/radv_meta.h
>> @@ -85,6 +85,9 @@ void radv_device_finish_meta_blit2d_state(struct radv_device *device);
>>  VkResult radv_device_init_meta_buffer_state(struct radv_device *device);
>>  void radv_device_finish_meta_buffer_state(struct radv_device *device);
>>
>> +VkResult radv_device_init_meta_query_state(struct radv_device *device);
>> +void radv_device_finish_meta_query_state(struct radv_device *device);
>> +
>>  VkResult radv_device_init_meta_resolve_compute_state(struct radv_device *device);
>>  void radv_device_finish_meta_resolve_compute_state(struct radv_device *device);
>>  void radv_meta_save(struct radv_meta_saved_state *state,
>> diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
>> index 580c1197e64..a03c24c24ac 100644
>> --- a/src/amd/vulkan/radv_private.h
>> +++ b/src/amd/vulkan/radv_private.h
>> @@ -438,6 +438,12 @@ struct radv_meta_state {
>>               VkPipeline fill_pipeline;
>>               VkPipeline copy_pipeline;
>>       } buffer;
>> +
>> +     struct {
>> +             VkDescriptorSetLayout occlusion_query_ds_layout;
>> +             VkPipelineLayout occlusion_query_p_layout;
>> +             VkPipeline occlusion_query_pipeline;
>> +     } query;
>>  };
>>
>>  /* queue types */
>> diff --git a/src/amd/vulkan/radv_query.c b/src/amd/vulkan/radv_query.c
>> index 288bd43a763..5b1fff4eeaa 100644
>> --- a/src/amd/vulkan/radv_query.c
>> +++ b/src/amd/vulkan/radv_query.c
>> @@ -29,6 +29,8 @@
>>  #include <unistd.h>
>>  #include <fcntl.h>
>>
>> +#include "nir/nir_builder.h"
>> +#include "radv_meta.h"
>>  #include "radv_private.h"
>>  #include "radv_cs.h"
>>  #include "sid.h"
>> @@ -49,6 +51,423 @@ static unsigned get_max_db(struct radv_device *device)
>>       return num_db;
>>  }
>>
>> +static void radv_break_on_count(nir_builder *b, nir_variable *var, int count)
>> +{
>> +     nir_ssa_def *counter = nir_load_var(b, var);
>> +
>> +     nir_if *if_stmt = nir_if_create(b->shader);
>> +     if_stmt->condition = nir_src_for_ssa(nir_uge(b, counter, nir_imm_int(b, count)));
>> +     nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
>> +
>> +     b->cursor = nir_after_cf_list(&if_stmt->then_list);
>> +
>> +     nir_jump_instr *instr = nir_jump_instr_create(b->shader, nir_jump_break);
>> +     nir_builder_instr_insert(b, &instr->instr);
>> +
>> +     b->cursor = nir_after_cf_node(&if_stmt->cf_node);
>> +     counter = nir_iadd(b, counter, nir_imm_int(b, 1));
>> +     nir_store_var(b, var, counter, 0x1);
>> +}
>> +
>> +static struct nir_ssa_def *
>> +radv_load_push_int(nir_builder *b, unsigned offset, const char *name)
>> +{
>> +     nir_intrinsic_instr *flags = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_push_constant);
>> +     flags->src[0] = nir_src_for_ssa(nir_imm_int(b, offset));
>> +     flags->num_components = 1;
>> +     nir_ssa_dest_init(&flags->instr, &flags->dest, 1, 32, name);
>> +     nir_builder_instr_insert(b, &flags->instr);
>> +     return &flags->dest.ssa;
>> +}
>> +
>> +static nir_shader *
>> +build_occlusion_query_shader(struct radv_device *device) {
>> +     /* the shader this builds is roughly
> trivial but could you make this multiline comment start with /** for
> consistent style.

Weren't those comments with two stars for doxygen comments describing
an entity? (https://www.stack.nl/~dimitri/doxygen/manual/docblocks.html).
This comment is not in the right place for that and probably should
not be as it just describes an implementation detail, not the
interface.

>
>> +      *
>> +      * push constants {
>> +      *      uint32_t flags;
>> +      *      uint32_t dst_stride;
>> +      * };
>> +      *
>> +      * uint32_t src_stride = 16 * db_count;
>> +      *
>> +      * location(binding = 0) buffer dst_buf;
>> +      * location(binding = 1) buffer src_buf;
>> +      *
>> +      * void main() {
>> +      *      uint64_t result = 0;
>> +      *      uint64_t src_offset = src_stride * global_id.x;
>> +      *      uint64_t dst_offset = dst_stride * global_id.x;
>> +      *      bool available = true;
>> +      *      for (int i = 0; i < db_count; ++i) {
>> +      *              uint64_t start = src_buf[src_offset + 16 * i];
>> +      *              uint64_t end = src_buf[src_offset + 16 * i + 8];
>> +      *              if ((start & (1ull << 63)) && (end & (1ull << 63)))
>> +      *                      result += end - start;
>> +      *              else
>> +      *                      available = false;
>> +      *      }
>> +      *      uint32_t elem_size = flags & VK_QUERY_RESULT_64_BIT ? 8 : 4;
>> +      *      if ((flags & VK_QUERY_RESULT_PARTIAL_BIT) || available) {
>> +      *              if (flags & VK_QUERY_RESULT_64_BIT)
>> +      *                      dst_buf[dst_offset] = result;
>> +      *              else
>> +      *                      dst_buf[dst_offset] = (uint32_t)result.
>> +      *      }
>> +      *      if (flags & VK_QUERY_RESULT_WITH_AVAILABILITY_BIT) {
>> +      *              dst_buf[dst_offset + elem_size] = available;
>> +      *      }
>> +      * }
>> +      */
>> +     nir_builder b;
>> +     nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
>> +     b.shader->info->name = ralloc_strdup(b.shader, "occlusion_query");
>> +     b.shader->info->cs.local_size[0] = 64;
>> +     b.shader->info->cs.local_size[1] = 1;
>> +     b.shader->info->cs.local_size[2] = 1;
>> +
>> +     nir_variable *result = nir_local_variable_create(b.impl, glsl_uint64_t_type(), "result");
>> +     nir_variable *outer_counter = nir_local_variable_create(b.impl, glsl_int_type(), "outer_counter");
>> +     nir_variable *start = nir_local_variable_create(b.impl, glsl_uint64_t_type(), "start");
>> +     nir_variable *end = nir_local_variable_create(b.impl, glsl_uint64_t_type(), "end");
>> +     nir_variable *available = nir_local_variable_create(b.impl, glsl_int_type(), "available");
>> +     unsigned db_count = get_max_db(device);
>> +
>> +     nir_ssa_def *flags = radv_load_push_int(&b, 0, "flags");
>> +
>> +     nir_intrinsic_instr *dst_buf = nir_intrinsic_instr_create(b.shader,
>> +                                                               nir_intrinsic_vulkan_resource_index);
>> +     dst_buf->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
>> +     nir_intrinsic_set_desc_set(dst_buf, 0);
>> +     nir_intrinsic_set_binding(dst_buf, 0);
>> +     nir_ssa_dest_init(&dst_buf->instr, &dst_buf->dest, 1, 32, NULL);
>> +     nir_builder_instr_insert(&b, &dst_buf->instr);
>> +
>> +     nir_intrinsic_instr *src_buf = nir_intrinsic_instr_create(b.shader,
>> +                                                               nir_intrinsic_vulkan_resource_index);
>> +     src_buf->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
>> +     nir_intrinsic_set_desc_set(src_buf, 0);
>> +     nir_intrinsic_set_binding(src_buf, 1);
>> +     nir_ssa_dest_init(&src_buf->instr, &src_buf->dest, 1, 32, NULL);
>> +     nir_builder_instr_insert(&b, &src_buf->instr);
>> +
>> +     nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
>> +     nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
>> +     nir_ssa_def *block_size = nir_imm_ivec4(&b,
>> +                                             b.shader->info->cs.local_size[0],
>> +                                             b.shader->info->cs.local_size[1],
>> +                                             b.shader->info->cs.local_size[2], 0);
>> +     nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
>> +     global_id = nir_channel(&b, global_id, 0); // We only care about x here.
>> +
>> +     nir_ssa_def *input_stride = nir_imm_int(&b, db_count * 16);
>> +     nir_ssa_def *input_base = nir_imul(&b, input_stride, global_id);
>> +     nir_ssa_def *output_stride = radv_load_push_int(&b, 4, "output_stride");
>> +     nir_ssa_def *output_base = nir_imul(&b, output_stride, global_id);
>> +
>> +
>> +     nir_store_var(&b, result, nir_imm_int64(&b, 0), 0x1);
>> +     nir_store_var(&b, outer_counter, nir_imm_int(&b, 0), 0x1);
>> +     nir_store_var(&b, available, nir_imm_int(&b, 1), 0x1);
>> +
>> +     nir_loop *outer_loop = nir_loop_create(b.shader);
>> +     nir_builder_cf_insert(&b, &outer_loop->cf_node);
>> +     b.cursor = nir_after_cf_list(&outer_loop->body);
>> +
>> +     nir_ssa_def *current_outer_count = nir_load_var(&b, outer_counter);
>> +     radv_break_on_count(&b, outer_counter, db_count);
>> +
>> +     nir_ssa_def *load_offset = nir_imul(&b, current_outer_count, nir_imm_int(&b, 16));
>> +     load_offset = nir_iadd(&b, input_base, load_offset);
>> +
>> +     nir_intrinsic_instr *load = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ssbo);
>> +     load->src[0] = nir_src_for_ssa(&src_buf->dest.ssa);
>> +     load->src[1] = nir_src_for_ssa(load_offset);
>> +     nir_ssa_dest_init(&load->instr, &load->dest, 2, 64, NULL);
>> +     load->num_components = 2;
>> +     nir_builder_instr_insert(&b, &load->instr);
>> +
>> +     const unsigned swizzle0[] = {0,0,0,0};
>> +     const unsigned swizzle1[] = {1,1,1,1};
>> +     nir_store_var(&b, start, nir_swizzle(&b, &load->dest.ssa, swizzle0, 1, false), 0x1);
>> +     nir_store_var(&b, end, nir_swizzle(&b, &load->dest.ssa, swizzle1, 1, false), 0x1);
>> +
>> +     nir_ssa_def *start_done = nir_ilt(&b, nir_load_var(&b, start), nir_imm_int64(&b, 0));
>> +     nir_ssa_def *end_done = nir_ilt(&b, nir_load_var(&b, end), nir_imm_int64(&b, 0));
>> +
>> +     nir_if *update_if = nir_if_create(b.shader);
>> +     update_if->condition = nir_src_for_ssa(nir_iand(&b, start_done, end_done));
>> +     nir_cf_node_insert(b.cursor, &update_if->cf_node);
>> +
>> +     b.cursor = nir_after_cf_list(&update_if->then_list);
>> +
>> +     nir_store_var(&b, result,
>> +                   nir_iadd(&b, nir_load_var(&b, result),
>> +                                nir_isub(&b, nir_load_var(&b, end),
>> +                                             nir_load_var(&b, start))), 0x1);
>> +
>> +     b.cursor = nir_after_cf_list(&update_if->else_list);
>> +
>> +     nir_store_var(&b, available, nir_imm_int(&b, 0), 0x1);
>> +
>> +     b.cursor = nir_after_cf_node(&outer_loop->cf_node);
>> +
>> +     /* Store the result if complete or if partial results have been requested. */
>> +
>> +     nir_ssa_def *result_is_64bit = nir_iand(&b, flags,
>> +                                             nir_imm_int(&b, VK_QUERY_RESULT_64_BIT));
>> +     nir_ssa_def *result_size = nir_bcsel(&b, result_is_64bit, nir_imm_int(&b, 8), nir_imm_int(&b, 4));
>> +
>> +     nir_if *store_if = nir_if_create(b.shader);
>> +     store_if->condition = nir_src_for_ssa(nir_ior(&b, nir_iand(&b, flags, nir_imm_int(&b, VK_QUERY_RESULT_PARTIAL_BIT)), nir_load_var(&b, available)));
>> +     nir_cf_node_insert(b.cursor, &store_if->cf_node);
>> +
>> +     b.cursor = nir_after_cf_list(&store_if->then_list);
>> +
>> +     nir_if *store_64bit_if = nir_if_create(b.shader);
>> +     store_64bit_if->condition = nir_src_for_ssa(result_is_64bit);
>> +     nir_cf_node_insert(b.cursor, &store_64bit_if->cf_node);
>> +
>> +     b.cursor = nir_after_cf_list(&store_64bit_if->then_list);
>> +
>> +     nir_intrinsic_instr *store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
>> +     store->src[0] = nir_src_for_ssa(nir_load_var(&b, result));
>> +     store->src[1] = nir_src_for_ssa(&dst_buf->dest.ssa);
>> +     store->src[2] = nir_src_for_ssa(output_base);
>> +     nir_intrinsic_set_write_mask(store, 0x1);
>> +     store->num_components = 1;
>> +     nir_builder_instr_insert(&b, &store->instr);
>> +
>> +     b.cursor = nir_after_cf_list(&store_64bit_if->else_list);
>> +
>> +     store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
>> +     store->src[0] = nir_src_for_ssa(nir_u2u32(&b, nir_load_var(&b, result)));
>> +     store->src[1] = nir_src_for_ssa(&dst_buf->dest.ssa);
>> +     store->src[2] = nir_src_for_ssa(output_base);
>> +     nir_intrinsic_set_write_mask(store, 0x1);
>> +     store->num_components = 1;
>> +     nir_builder_instr_insert(&b, &store->instr);
>> +
>> +     b.cursor = nir_after_cf_node(&store_if->cf_node);
>> +
>> +     /* Store the availability bit if requested. */
>> +
>> +     nir_if *availability_if = nir_if_create(b.shader);
>> +     availability_if->condition = nir_src_for_ssa(nir_iand(&b, flags, nir_imm_int(&b, VK_QUERY_RESULT_WITH_AVAILABILITY_BIT)));
>> +     nir_cf_node_insert(b.cursor, &availability_if->cf_node);
>> +
>> +     b.cursor = nir_after_cf_list(&availability_if->then_list);
>> +
>> +     store = nir_intrinsic_instr_create(b.shader, nir_intrinsic_store_ssbo);
>> +     store->src[0] = nir_src_for_ssa(nir_load_var(&b, available));
>> +     store->src[1] = nir_src_for_ssa(&dst_buf->dest.ssa);
>> +     store->src[2] = nir_src_for_ssa(nir_iadd(&b, result_size, output_base));
>> +     nir_intrinsic_set_write_mask(store, 0x1);
>> +     store->num_components = 1;
>> +     nir_builder_instr_insert(&b, &store->instr);
>> +
>> +     return b.shader;
>> +}
>> +
>> +VkResult radv_device_init_meta_query_state(struct radv_device *device)
>> +{
>> +     VkResult result;
>> +     struct radv_shader_module occlusion_cs = { .nir = NULL };
>> +
>> +     zero(device->meta_state.query);
>> +
>> +     occlusion_cs.nir = build_occlusion_query_shader(device);
>> +
>> +     VkDescriptorSetLayoutCreateInfo occlusion_ds_create_info = {
>> +             .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
>> +             .bindingCount = 2,
>> +             .pBindings = (VkDescriptorSetLayoutBinding[]) {
>> +                     {
>> +                             .binding = 0,
>> +                             .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
>> +                             .descriptorCount = 1,
>> +                             .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
>> +                             .pImmutableSamplers = NULL
>> +                     },
>> +                     {
>> +                             .binding = 1,
>> +                             .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
>> +                             .descriptorCount = 1,
>> +                             .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
>> +                             .pImmutableSamplers = NULL
>> +                     },
>> +             }
>> +     };
>> +
>> +     result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
>> +                                             &occlusion_ds_create_info,
>> +                                             &device->meta_state.alloc,
>> +                                             &device->meta_state.query.occlusion_query_ds_layout);
>> +     if (result != VK_SUCCESS)
>> +             goto fail;
>> +
>> +     VkPipelineLayoutCreateInfo occlusion_pl_create_info = {
>> +             .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
>> +             .setLayoutCount = 1,
>> +             .pSetLayouts = &device->meta_state.query.occlusion_query_ds_layout,
>> +             .pushConstantRangeCount = 1,
>> +             .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 8},
>> +     };
>> +
>> +     result = radv_CreatePipelineLayout(radv_device_to_handle(device),
>> +                                       &occlusion_pl_create_info,
>> +                                       &device->meta_state.alloc,
>> +                                       &device->meta_state.query.occlusion_query_p_layout);
>> +     if (result != VK_SUCCESS)
>> +             goto fail;
>> +
>> +     VkPipelineShaderStageCreateInfo occlusion_pipeline_shader_stage = {
>> +             .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
>> +             .stage = VK_SHADER_STAGE_COMPUTE_BIT,
>> +             .module = radv_shader_module_to_handle(&occlusion_cs),
>> +             .pName = "main",
>> +             .pSpecializationInfo = NULL,
>> +     };
>> +
>> +     VkComputePipelineCreateInfo occlusion_vk_pipeline_info = {
>> +             .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
>> +             .stage = occlusion_pipeline_shader_stage,
>> +             .flags = 0,
>> +             .layout = device->meta_state.query.occlusion_query_p_layout,
>> +     };
>> +
>> +     result = radv_CreateComputePipelines(radv_device_to_handle(device),
>> +                                          radv_pipeline_cache_to_handle(&device->meta_state.cache),
>> +                                          1, &occlusion_vk_pipeline_info, NULL,
>> +                                          &device->meta_state.query.occlusion_query_pipeline);
>> +     if (result != VK_SUCCESS)
>> +             goto fail;
>> +
>> +     return VK_SUCCESS;
>> +fail:
>> +     radv_device_finish_meta_query_state(device);
>> +     ralloc_free(occlusion_cs.nir);
>> +     return result;
>> +}
>> +
>> +void radv_device_finish_meta_query_state(struct radv_device *device)
>> +{
>> +     if (device->meta_state.query.occlusion_query_pipeline)
>> +             radv_DestroyPipeline(radv_device_to_handle(device),
>> +                                  device->meta_state.query.occlusion_query_pipeline,
>> +                                  &device->meta_state.alloc);
>> +
>> +     if (device->meta_state.query.occlusion_query_p_layout)
>> +             radv_DestroyPipelineLayout(radv_device_to_handle(device),
>> +                                        device->meta_state.query.occlusion_query_p_layout,
>> +                                        &device->meta_state.alloc);
>> +
>> +     if (device->meta_state.query.occlusion_query_ds_layout)
>> +             radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
>> +                                             device->meta_state.query.occlusion_query_ds_layout,
>> +                                             &device->meta_state.alloc);
>> +}
>> +
>> +static void occlusion_query_shader(struct radv_cmd_buffer *cmd_buffer,
>> +                                   struct radeon_winsys_bo *src_bo,
>> +                                   struct radeon_winsys_bo *dst_bo,
>> +                                   uint64_t src_offset, uint64_t dst_offset,
>> +                                   uint32_t dst_stride,  uint32_t count,
>> +                                   uint32_t flags)
>> +{
>> +     struct radv_device *device = cmd_buffer->device;
>> +     struct radv_meta_saved_compute_state saved_state;
>> +     unsigned stride = get_max_db(device) * 16;
>> +     VkDescriptorSet ds;
>> +
>> +     radv_meta_save_compute(&saved_state, cmd_buffer, 4);
>> +
>> +     radv_temp_descriptor_set_create(device, cmd_buffer,
>> +                                     device->meta_state.query.occlusion_query_ds_layout,
>> +                                     &ds);
>> +
>> +     struct radv_buffer dst_buffer = {
>> +             .bo = dst_bo,
>> +             .offset = dst_offset,
>> +             .size = dst_stride * count
>> +     };
>> +
>> +     struct radv_buffer src_buffer = {
>> +             .bo = src_bo,
>> +             .offset = src_offset,
>> +             .size = stride * count
>> +     };
>> +
>> +     radv_UpdateDescriptorSets(radv_device_to_handle(device),
>> +                               2, /* writeCount */
>> +                               (VkWriteDescriptorSet[]) {
>> +                                       {
>> +                                               .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
>> +                                               .dstSet = ds,
>> +                                               .dstBinding = 0,
>> +                                               .dstArrayElement = 0,
>> +                                               .descriptorCount = 1,
>> +                                               .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
>> +                                               .pBufferInfo = &(VkDescriptorBufferInfo) {
>> +                                                     .buffer = radv_buffer_to_handle(&dst_buffer),
>> +                                                     .offset = 0,
>> +                                                     .range = dst_stride * count
>> +                                               }
>> +                                       },
>> +                                       {
>> +                                               .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
>> +                                               .dstSet = ds,
>> +                                               .dstBinding = 1,
>> +                                               .dstArrayElement = 0,
>> +                                               .descriptorCount = 1,
>> +                                               .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
>> +                                               .pBufferInfo = &(VkDescriptorBufferInfo) {
>> +                                                     .buffer = radv_buffer_to_handle(&src_buffer),
>> +                                                     .offset = 0,
>> +                                                     .range = stride * count
>> +                                               }
>> +                                       }
>> +                               }, 0, NULL);
>> +
>> +     radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
>> +                          VK_PIPELINE_BIND_POINT_COMPUTE,
>> +                          device->meta_state.query.occlusion_query_pipeline);
>> +
>> +     radv_CmdBindDescriptorSets(radv_cmd_buffer_to_handle(cmd_buffer),
>> +                                VK_PIPELINE_BIND_POINT_COMPUTE,
>> +                                device->meta_state.query.occlusion_query_p_layout, 0, 1,
>> +                                &ds, 0, NULL);
>> +
>> +     struct {
>> +             uint32_t flags;
>> +             uint32_t dst_stride;
>> +     } push_constants = {
>> +             flags,
>> +             dst_stride
>> +     };
>> +
>> +     radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
>> +                                   device->meta_state.query.occlusion_query_p_layout,
>> +                                   VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(push_constants),
>> +                                   &push_constants);
>> +
>> +     cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_INV_GLOBAL_L2 |
>> +                                     RADV_CMD_FLAG_INV_VMEM_L1;
>> +
>> +     if (flags & VK_QUERY_RESULT_WAIT_BIT)
>> +             cmd_buffer->state.flush_bits |= RADV_CMD_FLUSH_AND_INV_FRAMEBUFFER;
>> +
>> +     radv_unaligned_dispatch(cmd_buffer, count, 1, 1);
>> +
>> +     cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_INV_GLOBAL_L2 |
>> +                                     RADV_CMD_FLAG_INV_VMEM_L1 |
>> +                                     RADV_CMD_FLAG_CS_PARTIAL_FLUSH;
>> +
>> +     radv_temp_descriptor_set_destroy(device, ds);
>> +
>> +     radv_meta_restore_compute(&saved_state, cmd_buffer, 4);
>> +}
>> +
>>  VkResult radv_CreateQueryPool(
>>       VkDevice                                    _device,
>>       const VkQueryPoolCreateInfo*                pCreateInfo,
>>
>


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