[Mesa-dev] [PATCH] nvc0: increase texture buffer object alignment to 256 for pre-GM107

Ilia Mirkin imirkin at alum.mit.edu
Mon Apr 10 12:33:52 UTC 2017


I assume Pascal is the same as Maxwell. Using tic, it gets 16...

On Apr 10, 2017 5:32 AM, "Samuel Pitoiset" <samuel.pitoiset at gmail.com>
wrote:

> How about Pascal?
>
> On 04/08/2017 09:10 PM, Ilia Mirkin wrote:
>
>> We currently don't pass the low byte of the address via the surface
>> info, so in order to work with images, these have to implicitly be
>> aligned to 256. The proprietary driver also doesn't go out of its way to
>> provide lower alignment.
>>
>> Fixes GL45-CTS.texture_buffer.texture_buffer_texture_buffer_range
>>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> Cc: mesa-stable at lists.freedesktop.org
>> ---
>>   src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 +-
>>   1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> index 543857a..fc44d32 100644
>> --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>> @@ -147,7 +147,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen,
>> enum pipe_cap param)
>>      case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
>>         return 256;
>>      case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
>> -      if (class_3d < NVE4_3D_CLASS)
>> +      if (class_3d < GM107_3D_CLASS)
>>            return 256; /* IMAGE bindings require alignment to 256 */
>>         return 16;
>>      case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
>>
>>
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