[Mesa-dev] [PATCH] nvc0: increase texture buffer object alignment to 256 for pre-GM107

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Apr 10 12:37:38 UTC 2017



On 04/10/2017 02:33 PM, Ilia Mirkin wrote:
> I assume Pascal is the same as Maxwell. Using tic, it gets 16...

Makes sense.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

> 
> On Apr 10, 2017 5:32 AM, "Samuel Pitoiset" <samuel.pitoiset at gmail.com 
> <mailto:samuel.pitoiset at gmail.com>> wrote:
> 
>     How about Pascal?
> 
>     On 04/08/2017 09:10 PM, Ilia Mirkin wrote:
> 
>         We currently don't pass the low byte of the address via the surface
>         info, so in order to work with images, these have to implicitly be
>         aligned to 256. The proprietary driver also doesn't go out of
>         its way to
>         provide lower alignment.
> 
>         Fixes GL45-CTS.texture_buffer.texture_buffer_texture_buffer_range
> 
>         Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu
>         <mailto:imirkin at alum.mit.edu>>
>         Cc: mesa-stable at lists.freedesktop.org
>         <mailto:mesa-stable at lists.freedesktop.org>
>         ---
>            src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 +-
>            1 file changed, 1 insertion(+), 1 deletion(-)
> 
>         diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>         b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>         index 543857a..fc44d32 100644
>         --- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>         +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
>         @@ -147,7 +147,7 @@ nvc0_screen_get_param(struct pipe_screen
>         *pscreen, enum pipe_cap param)
>               case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
>                  return 256;
>               case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
>         -      if (class_3d < NVE4_3D_CLASS)
>         +      if (class_3d < GM107_3D_CLASS)
>                     return 256; /* IMAGE bindings require alignment to
>         256 */
>                  return 16;
>               case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
> 


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