[Mesa-dev] [RFC PATCH 19/26] glsl: reject bindless samplers/images frag inputs without 'flat'
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Apr 11 16:48:30 UTC 2017
The ARB_bindless_texture spec says:
"Modify Section 4.3.4, Inputs, p. 34"
"(modify last paragraph, p. 35, allowing samplers and images as
fragment shader inputs) ... Fragment inputs can only be signed
and unsigned integers and integer vectors, floating point scalars,
floating-point vectors, matrices, sampler and image types, or
arrays or structures of these. Fragment shader inputs that are
signed or unsigned integers, integer vectors, or any
double-precision floating- point type, or any sampler or image
type must be qualified with the interpolation qualifier "flat"."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/compiler/glsl/ast_to_hir.cpp | 26 ++++++++++++++++++++++++++
1 file changed, 26 insertions(+)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 9b8dfbcf47..d2ffa2ec69 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -3168,6 +3168,32 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
_mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
"a double, then it must be qualified with 'flat'");
}
+
+ /* Bindless sampler/image fragment inputs must be qualified with 'flat'.
+ *
+ * The ARB_bindless_texture spec says:
+ *
+ * "Modify Section 4.3.4, Inputs, p. 34"
+ *
+ * "(modify last paragraph, p. 35, allowing samplers and images as
+ * fragment shader inputs) ... Fragment inputs can only be signed and
+ * unsigned integers and integer vectors, floating point scalars,
+ * floating-point vectors, matrices, sampler and image types, or arrays
+ * or structures of these. Fragment shader inputs that are signed or
+ * unsigned integers, integer vectors, or any double-precision floating-
+ * point type, or any sampler or image type must be qualified with the
+ * interpolation qualifier "flat"."
+ */
+ if (state->has_bindless()
+ && (var_type->contains_bindless_sampler() ||
+ var_type->contains_bindless_image())
+ && interpolation != INTERP_MODE_FLAT
+ && state->stage == MESA_SHADER_FRAGMENT
+ && mode == ir_var_shader_in) {
+ _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
+ "a bindless sampler (or image), then it must be "
+ "qualified with 'flat'");
+ }
}
static glsl_interp_mode
--
2.12.2
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