[Mesa-dev] [RFC PATCH 19/26] glsl: reject bindless samplers/images frag inputs without 'flat'
Timothy Arceri
tarceri at itsqueeze.com
Wed Apr 12 00:55:02 UTC 2017
On 12/04/17 02:48, Samuel Pitoiset wrote:
> The ARB_bindless_texture spec says:
>
> "Modify Section 4.3.4, Inputs, p. 34"
>
> "(modify last paragraph, p. 35, allowing samplers and images as
> fragment shader inputs) ... Fragment inputs can only be signed
> and unsigned integers and integer vectors, floating point scalars,
> floating-point vectors, matrices, sampler and image types, or
> arrays or structures of these. Fragment shader inputs that are
> signed or unsigned integers, integer vectors, or any
> double-precision floating- point type, or any sampler or image
> type must be qualified with the interpolation qualifier "flat"."
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/compiler/glsl/ast_to_hir.cpp | 26 ++++++++++++++++++++++++++
> 1 file changed, 26 insertions(+)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 9b8dfbcf47..d2ffa2ec69 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -3168,6 +3168,32 @@ validate_interpolation_qualifier(struct _mesa_glsl_parse_state *state,
> _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
> "a double, then it must be qualified with 'flat'");
> }
> +
> + /* Bindless sampler/image fragment inputs must be qualified with 'flat'.
> + *
> + * The ARB_bindless_texture spec says:
> + *
> + * "Modify Section 4.3.4, Inputs, p. 34"
> + *
> + * "(modify last paragraph, p. 35, allowing samplers and images as
> + * fragment shader inputs) ... Fragment inputs can only be signed and
> + * unsigned integers and integer vectors, floating point scalars,
> + * floating-point vectors, matrices, sampler and image types, or arrays
> + * or structures of these. Fragment shader inputs that are signed or
> + * unsigned integers, integer vectors, or any double-precision floating-
> + * point type, or any sampler or image type must be qualified with the
> + * interpolation qualifier "flat"."
> + */
> + if (state->has_bindless()
> + && (var_type->contains_bindless_sampler() ||
> + var_type->contains_bindless_image())
> + && interpolation != INTERP_MODE_FLAT
> + && state->stage == MESA_SHADER_FRAGMENT
> + && mode == ir_var_shader_in) {
> + _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
> + "a bindless sampler (or image), then it must be "
> + "qualified with 'flat'");
> + }
> }
>
> static glsl_interp_mode
>
I think I'd like to see a patch that breaks this and the two checks
above into a helper functions the looks something like this:
static void
validate_fragment_flat_interpolation_input()
{
if (state->stage != MESA_SHADER_FRAGMENT ||
interpolation == INTERP_MODE_FLAT ||
mode != ir_var_shader_in)
return;
... the other two checks here ...
/* Bindless sampler/image fragment inputs must be qualified with 'flat'.
*
* The ARB_bindless_texture spec says:
*
* "Modify Section 4.3.4, Inputs, p. 34"
*
* "(modify last paragraph, p. 35, allowing samplers and images as
* fragment shader inputs) ... Fragment inputs can only be
signed and
* unsigned integers and integer vectors, floating point scalars,
* floating-point vectors, matrices, sampler and image types, or
arrays
* or structures of these. Fragment shader inputs that are
signed or
* unsigned integers, integer vectors, or any double-precision
floating-
* point type, or any sampler or image type must be qualified
with the
* interpolation qualifier "flat"."
*/
if (state->has_bindless()
&& (var_type->contains_bindless_sampler() ||
var_type->contains_bindless_image())) {
_mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
"a bindless sampler (or image), then it must be "
"qualified with 'flat'");
}
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