[Mesa-dev] [PATCH 3/3 v2] r600g: get rid of dummy pixel shader
Constantine Kharlamov
Hi-Angel at yandex.ru
Wed Apr 12 17:39:06 UTC 2017
On 12.04.2017 18:53, Marek Olšák wrote:
> On Wed, Apr 12, 2017 at 4:44 PM, Markus Trippelsdorf
> <markus at trippelsdorf.de> wrote:
>> On 2017.04.10 at 22:48 +0200, Marek Olšák wrote:
>>> Pushed the series, thanks!
>>>
>>> Marek
>>>
>>> On Mon, Apr 10, 2017 at 10:04 PM, Constantine Kharlamov
>>> <Hi-Angel at yandex.ru> wrote:
>>>> The idea is taken from radeonsi. The code mostly was already checking for null
>>>> pixel shader, so little checks had to be added.
>>>>
>>>> Interestingly, acc. to testing with GTAⅣ, though binding of null shader happens
>>>> a lot at the start (then just stops), but draw_vbo() never actually sees null
>>>> ps.
>>>>
>>>> v2: added a check I missed because of a macros using a prefix to choose
>>>> a shader.
>>
>> This commit causes ring 0 stalls on r600:
>> https://bugs.freedesktop.org/show_bug.cgi?id=100663
>
> Thanks, I reverted the commit.
>
> Marek
Marek: do you have an idea why does it work for radeonsi though? I have almost no
experience to graphics, so the only assumption comes to my mind: some r600g-managed
card-specific behavior.
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