[Mesa-dev] [PATCH 11/14] mesa/vbo: move some Draw checks out of validation
Timothy Arceri
tarceri at itsqueeze.com
Wed Apr 12 23:42:21 UTC 2017
These checks do not generate any errors. Move them so we can add
KHR_no_error support and still make sure we do these checks.
---
src/mesa/main/api_validate.c | 43 +----------------
src/mesa/vbo/vbo_exec_array.c | 106 ++++++++++++++++++++++++++++++++++++++++++
2 files changed, 108 insertions(+), 41 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index af4f7cb..843cdf6 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -283,68 +283,37 @@ check_valid_to_render(struct gl_context *ctx, const char *function)
* transfers vertices to the GL if the current program state has
* one but not both of a tessellation control shader and tessellation
* evaluation shader."
*/
if (_mesa_is_gles3(ctx) &&
ctx->TessEvalProgram._Current && !ctx->TessCtrlProgram._Current) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(tess ctrl shader is missing)", function);
return false;
}
-
- /* For ES2, we can draw if we have a vertex program/shader). */
- return ctx->VertexProgram._Current != NULL;
-
- case API_OPENGLES:
- /* For OpenGL ES, only draw if we have vertex positions
- */
- if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
- return false;
break;
case API_OPENGL_CORE:
/* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
* Core Profile spec says:
*
* "An INVALID_OPERATION error is generated if no vertex array
* object is bound (see section 10.3.1)."
*/
if (ctx->Array.VAO == ctx->Array.DefaultVAO) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function);
return false;
}
+ break;
- /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
- * says:
- *
- * "If there is no active program for the vertex or fragment shader
- * stages, the results of vertex and/or fragment processing will be
- * undefined. However, this is not an error."
- *
- * The fragment shader is not tested here because other state (e.g.,
- * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
- */
- return ctx->VertexProgram._Current != NULL;
-
+ case API_OPENGLES:
case API_OPENGL_COMPAT:
- if (ctx->VertexProgram._Current != NULL) {
- /* Draw regardless of whether or not we have any vertex arrays.
- * (Ex: could draw a point using a constant vertex pos)
- */
- return true;
- } else {
- /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
- * array [0]).
- */
- return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
- ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
- }
break;
default:
unreachable("Invalid API value in check_valid_to_render()");
}
return true;
}
@@ -693,28 +662,20 @@ validate_DrawElements_common(struct gl_context *ctx,
if (!_mesa_valid_prim_mode(ctx, mode, caller)) {
return false;
}
if (!valid_elements_type(ctx, type, caller))
return false;
if (!check_valid_to_render(ctx, caller))
return false;
- /* Not using a VBO for indices, so avoid NULL pointer derefs later.
- */
- if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
- return false;
-
- if (count == 0)
- return false;
-
return true;
}
/**
* Error checking for glDrawElements(). Includes parameter checking
* and VBO bounds checking.
* \return GL_TRUE if OK to render, GL_FALSE if error found
*/
GLboolean
_mesa_validate_DrawElements(struct gl_context *ctx,
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 30c52d5..9452c65 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -173,20 +173,74 @@ check_draw_elements_data(struct gl_context *ctx, GLsizei count,
* Check array data, looking for NaNs, etc.
*/
static void
check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
{
/* TO DO */
}
/**
+ * Check if we should skip the draw call even after validation was successful.
+ */
+static bool
+skip_validated_draw(struct gl_context *ctx)
+{
+ switch (ctx->API) {
+ case API_OPENGLES2:
+ /* For ES2, we can draw if we have a vertex program/shader). */
+ return ctx->VertexProgram._Current == NULL;
+
+ case API_OPENGLES:
+ /* For OpenGL ES, only draw if we have vertex positions
+ */
+ if (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
+ return false;
+ break;
+
+ case API_OPENGL_CORE:
+ /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
+ * says:
+ *
+ * "If there is no active program for the vertex or fragment shader
+ * stages, the results of vertex and/or fragment processing will be
+ * undefined. However, this is not an error."
+ *
+ * The fragment shader is not tested here because other state (e.g.,
+ * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
+ */
+ return ctx->VertexProgram._Current == NULL;
+
+ case API_OPENGL_COMPAT:
+ if (ctx->VertexProgram._Current != NULL) {
+ /* Draw regardless of whether or not we have any vertex arrays.
+ * (Ex: could draw a point using a constant vertex pos)
+ */
+ return false;
+ } else {
+ /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
+ * array [0]).
+ */
+ return (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled &&
+ !ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
+ }
+ break;
+
+ default:
+ unreachable("Invalid API value in check_valid_to_render()");
+ }
+
+ return false;
+}
+
+
+/**
* Print info/data for glDrawArrays(), for debugging.
*/
static void
print_draw_arrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count)
{
const struct gl_vertex_array_object *vao = ctx->Array.VAO;
printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
mode, start, count);
@@ -402,20 +456,23 @@ vbo_bind_arrays(struct gl_context *ctx)
* arrays. If primitive restart is enabled, it typically means
* splitting one DrawArrays() into two.
*/
static void
vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
GLsizei count, GLuint numInstances, GLuint baseInstance)
{
struct vbo_context *vbo = vbo_context(ctx);
struct _mesa_prim prim[2];
+ if (skip_validated_draw(ctx))
+ return;
+
vbo_bind_arrays(ctx);
/* OpenGL 4.5 says that primitive restart is ignored with non-indexed
* draws.
*/
memset(prim, 0, sizeof(prim));
prim[0].begin = 1;
prim[0].end = 1;
prim[0].mode = mode;
prim[0].num_instances = numInstances;
@@ -691,38 +748,60 @@ dump_element_buffer(struct gl_context *ctx, GLenum type)
break;
default:
;
}
ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj, MAP_INTERNAL);
}
#endif
+static bool
+skip_draw_elements(struct gl_context *ctx, GLsizei count,
+ const GLvoid *indices)
+{
+ if (count == 0)
+ return true;
+
+ /* Not using a VBO for indices, so avoid NULL pointer derefs later.
+ */
+ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
+ return true;
+
+ if (skip_validated_draw(ctx))
+ return true;
+
+ return false;
+}
+
+
/**
* Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
* Do the rendering for a glDrawElements or glDrawRangeElements call after
* we've validated buffer bounds, etc.
*/
static void
vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
GLboolean index_bounds_valid,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid * indices,
GLint basevertex, GLuint numInstances,
GLuint baseInstance)
{
struct vbo_context *vbo = vbo_context(ctx);
struct _mesa_index_buffer ib;
struct _mesa_prim prim[1];
+ if (skip_draw_elements(ctx, count, indices))
+ return;
+
vbo_bind_arrays(ctx);
ib.count = count;
ib.type = type;
ib.obj = ctx->Array.VAO->IndexBufferObj;
ib.ptr = indices;
prim[0].begin = 1;
prim[0].end = 1;
prim[0].weak = 0;
@@ -1182,38 +1261,44 @@ static void GLAPIENTRY
vbo_exec_MultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid * const *indices, GLsizei primcount)
{
GET_CURRENT_CONTEXT(ctx);
if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
primcount))
return;
+ if (skip_validated_draw(ctx))
+ return;
+
vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
NULL);
}
static void GLAPIENTRY
vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid * const *indices,
GLsizei primcount,
const GLsizei *basevertex)
{
GET_CURRENT_CONTEXT(ctx);
if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
primcount))
return;
+ if (skip_validated_draw(ctx))
+ return;
+
vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
basevertex);
}
static void
vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
struct gl_transform_feedback_object *obj,
GLuint stream, GLuint numInstances)
{
@@ -1227,20 +1312,23 @@ vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
if (ctx->Driver.GetTransformFeedbackVertexCount &&
(ctx->Const.AlwaysUseGetTransformFeedbackVertexCount ||
!_mesa_all_varyings_in_vbos(ctx->Array.VAO))) {
GLsizei n =
ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream);
vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0);
return;
}
+ if (skip_validated_draw(ctx))
+ return;
+
vbo_bind_arrays(ctx);
/* init most fields to zero */
memset(prim, 0, sizeof(prim));
prim[0].begin = 1;
prim[0].end = 1;
prim[0].mode = mode;
prim[0].num_instances = numInstances;
prim[0].base_instance = 0;
prim[0].is_indirect = 0;
@@ -1434,37 +1522,43 @@ vbo_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n",
_mesa_enum_to_string(mode), indirect);
if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
return;
+ if (skip_validated_draw(ctx))
+ return;
+
vbo_validated_drawarraysindirect(ctx, mode, indirect);
}
static void GLAPIENTRY
vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawElementsIndirect(%s, %s, %p)\n",
_mesa_enum_to_string(mode),
_mesa_enum_to_string(type), indirect);
if (!_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect))
return;
+ if (skip_validated_draw(ctx))
+ return;
+
vbo_validated_drawelementsindirect(ctx, mode, type, indirect);
}
static void GLAPIENTRY
vbo_exec_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect,
GLsizei primcount, GLsizei stride)
{
GET_CURRENT_CONTEXT(ctx);
@@ -1473,20 +1567,23 @@ vbo_exec_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect,
_mesa_enum_to_string(mode), indirect, primcount, stride);
/* If <stride> is zero, the array elements are treated as tightly packed. */
if (stride == 0)
stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
if (!_mesa_validate_MultiDrawArraysIndirect(ctx, mode, indirect,
primcount, stride))
return;
+ if (skip_validated_draw(ctx))
+ return;
+
vbo_validated_multidrawarraysindirect(ctx, mode, indirect,
primcount, stride);
}
static void GLAPIENTRY
vbo_exec_MultiDrawElementsIndirect(GLenum mode, GLenum type,
const GLvoid *indirect,
GLsizei primcount, GLsizei stride)
{
@@ -1498,20 +1595,23 @@ vbo_exec_MultiDrawElementsIndirect(GLenum mode, GLenum type,
_mesa_enum_to_string(type), indirect, primcount, stride);
/* If <stride> is zero, the array elements are treated as tightly packed. */
if (stride == 0)
stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
if (!_mesa_validate_MultiDrawElementsIndirect(ctx, mode, type, indirect,
primcount, stride))
return;
+ if (skip_validated_draw(ctx))
+ return;
+
vbo_validated_multidrawelementsindirect(ctx, mode, type, indirect,
primcount, stride);
}
static void
vbo_validated_multidrawarraysindirectcount(struct gl_context *ctx,
GLenum mode,
GLintptr indirect,
GLintptr drawcount,
@@ -1586,20 +1686,23 @@ vbo_exec_MultiDrawArraysIndirectCount(GLenum mode, GLintptr indirect,
/* If <stride> is zero, the array elements are treated as tightly packed. */
if (stride == 0)
stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
if (!_mesa_validate_MultiDrawArraysIndirectCount(ctx, mode,
indirect, drawcount,
maxdrawcount, stride))
return;
+ if (skip_validated_draw(ctx))
+ return;
+
vbo_validated_multidrawarraysindirectcount(ctx, mode, indirect, drawcount,
maxdrawcount, stride);
}
static void GLAPIENTRY
vbo_exec_MultiDrawElementsIndirectCount(GLenum mode, GLenum type,
GLintptr indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride)
{
@@ -1614,20 +1717,23 @@ vbo_exec_MultiDrawElementsIndirectCount(GLenum mode, GLenum type,
/* If <stride> is zero, the array elements are treated as tightly packed. */
if (stride == 0)
stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
if (!_mesa_validate_MultiDrawElementsIndirectCount(ctx, mode, type,
indirect, drawcount,
maxdrawcount, stride))
return;
+ if (skip_validated_draw(ctx))
+ return;
+
vbo_validated_multidrawelementsindirectcount(ctx, mode, type, indirect,
drawcount, maxdrawcount,
stride);
}
/**
* Initialize the dispatch table with the VBO functions for drawing.
*/
void
--
2.9.3
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