[Mesa-dev] [PATCH v2 3/4] mesa: move glMultiDrawArrays to vbo and fix error handling
Nicolai Hähnle
nhaehnle at gmail.com
Thu Apr 13 19:29:05 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
When any count[i] is negative, we must skip all draws.
Moving to vbo makes the subsequent change easier.
v2:
- provide the function in all contexts, including GLES
- adjust validation accordingly to include the xfb check
---
src/mapi/glapi/gen/gl_API.xml | 2 +-
src/mesa/main/api_validate.c | 54 +++++++++++++++++++++++++++++++++++++++++++
src/mesa/main/api_validate.h | 4 ++++
src/mesa/main/varray.c | 18 ---------------
src/mesa/vbo/vbo_exec_array.c | 33 ++++++++++++++++++++++++++
src/mesa/vbo/vbo_save_api.c | 35 ++++++++++++++++++++++++++++
6 files changed, 127 insertions(+), 19 deletions(-)
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
index c0ee2f2..522d2e5 100644
--- a/src/mapi/glapi/gen/gl_API.xml
+++ b/src/mapi/glapi/gen/gl_API.xml
@@ -10212,21 +10212,21 @@
</function>
</category>
<category name="GL_EXT_texture_perturb_normal" number="147">
<function name="TextureNormalEXT" exec="skip">
<param name="mode" type="GLenum"/>
</function>
</category>
<category name="GL_EXT_multi_draw_arrays" number="148">
- <function name="MultiDrawArraysEXT" es1="1.0" es2="2.0" alias="MultiDrawArrays">
+ <function name="MultiDrawArraysEXT" es1="1.0" es2="2.0" exec="dynamic" alias="MultiDrawArrays">
<param name="mode" type="GLenum"/>
<param name="first" type="const GLint *"/>
<param name="count" type="const GLsizei *"/>
<param name="primcount" type="GLsizei"/>
</function>
<function name="MultiDrawElementsEXT" es1="1.0" es2="2.0" exec="dynamic" marshal="draw"
marshal_fail="_mesa_glthread_is_non_vbo_draw_elements(ctx)">
<param name="mode" type="GLenum"/>
<param name="count" type="const GLsizei *"/>
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 2e1829b..827b64a 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -914,20 +914,74 @@ _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint fi
if (numInstances < 0)
_mesa_error(ctx, GL_INVALID_VALUE,
"glDrawArraysInstanced(numInstances=%d)", numInstances);
return GL_FALSE;
}
return validate_draw_arrays(ctx, "glDrawArraysInstanced", mode, count, 1);
}
+/**
+ * Called to error check the function parameters.
+ *
+ * Note that glMultiDrawArrays is not part of GLES, so there's limited scope
+ * for sharing code with the validation of glDrawArrays.
+ */
+bool
+_mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
+ const GLsizei *count, GLsizei primcount)
+{
+ int i;
+
+ FLUSH_CURRENT(ctx, 0);
+
+ if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawArrays"))
+ return false;
+
+ if (!check_valid_to_render(ctx, "glMultiDrawArrays"))
+ return false;
+
+ if (primcount < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glMultiDrawArrays(primcount=%d)",
+ primcount);
+ return false;
+ }
+
+ for (i = 0; i < primcount; ++i) {
+ if (count[i] < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glMultiDrawArrays(count[%d]=%d)",
+ i, count[i]);
+ return false;
+ }
+ }
+
+ if (need_xfb_remaining_prims_check(ctx)) {
+ struct gl_transform_feedback_object *xfb_obj
+ = ctx->TransformFeedback.CurrentObject;
+ size_t prim_count = 0;
+
+ for (i = 0; i < prim_count; ++i)
+ prim_count += vbo_count_tessellated_primitives(mode, count[i], 1);
+
+ if (xfb_obj->GlesRemainingPrims < prim_count) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glMultiDrawArrays(exceeds transform feedback size)");
+ return false;
+ }
+ xfb_obj->GlesRemainingPrims -= prim_count;
+ }
+
+ return true;
+}
+
+
GLboolean
_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei numInstances)
{
FLUSH_CURRENT(ctx, 0);
if (numInstances < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glDrawElementsInstanced(numInstances=%d)", numInstances);
diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h
index de520c9..93ec93d 100644
--- a/src/mesa/main/api_validate.h
+++ b/src/mesa/main/api_validate.h
@@ -41,20 +41,24 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where);
extern bool
_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode);
extern GLboolean
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
extern GLboolean
_mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count);
+extern bool
+_mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
+ const GLsizei *count, GLsizei primcount);
+
extern GLboolean
_mesa_validate_DrawElements(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
extern GLboolean
_mesa_validate_MultiDrawElements(struct gl_context *ctx,
GLenum mode, const GLsizei *count,
GLenum type, const GLvoid * const *indices,
GLsizei primcount);
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 233dc0d..2054985 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1532,38 +1532,20 @@ _mesa_UnlockArraysEXT( void )
_mesa_error( ctx, GL_INVALID_OPERATION, "glUnlockArraysEXT(reexit)" );
return;
}
ctx->Array.LockFirst = 0;
ctx->Array.LockCount = 0;
ctx->NewState |= _NEW_ARRAY;
}
-/* GL_EXT_multi_draw_arrays */
-void GLAPIENTRY
-_mesa_MultiDrawArrays( GLenum mode, const GLint *first,
- const GLsizei *count, GLsizei primcount )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint i;
-
- FLUSH_VERTICES(ctx, 0);
-
- for (i = 0; i < primcount; i++) {
- if (count[i] > 0) {
- CALL_DrawArrays(ctx->CurrentClientDispatch, (mode, first[i], count[i]));
- }
- }
-}
-
-
/* GL_IBM_multimode_draw_arrays */
void GLAPIENTRY
_mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
const GLsizei * count,
GLsizei primcount, GLint modestride )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
FLUSH_VERTICES(ctx, 0);
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 30c52d5..6858eb3 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -630,20 +630,52 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
if (0)
check_draw_arrays_data(ctx, first, count);
vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance);
if (0)
print_draw_arrays(ctx, mode, first, count);
}
+/**
+ * Called from glMultiDrawArrays when in immediate mode.
+ */
+static void GLAPIENTRY
+vbo_exec_MultiDrawArrays(GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (MESA_VERBOSE & VERBOSE_DRAW)
+ _mesa_debug(ctx,
+ "glMultiDrawArrays(%s, %p, %p, %d)\n",
+ _mesa_enum_to_string(mode), first, count, primcount);
+
+ if (!_mesa_validate_MultiDrawArrays(ctx, mode, count, primcount))
+ return;
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ if (0)
+ check_draw_arrays_data(ctx, first[i], count[i]);
+
+ vbo_draw_arrays(ctx, mode, first[i], count[i], 1, 0);
+
+ if (0)
+ print_draw_arrays(ctx, mode, first[i], count[i]);
+ }
+ }
+}
+
+
/**
* Map GL_ELEMENT_ARRAY_BUFFER and print contents.
* For debugging.
*/
#if 0
static void
dump_element_buffer(struct gl_context *ctx, GLenum type)
{
const GLvoid *map =
@@ -1634,20 +1666,21 @@ void
vbo_initialize_exec_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec)
{
SET_DrawArrays(exec, vbo_exec_DrawArrays);
SET_DrawElements(exec, vbo_exec_DrawElements);
if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
SET_DrawRangeElements(exec, vbo_exec_DrawRangeElements);
}
+ SET_MultiDrawArrays(exec, vbo_exec_MultiDrawArrays);
SET_MultiDrawElementsEXT(exec, vbo_exec_MultiDrawElements);
if (ctx->API == API_OPENGL_COMPAT) {
SET_Rectf(exec, vbo_exec_Rectf);
SET_EvalMesh1(exec, vbo_exec_EvalMesh1);
SET_EvalMesh2(exec, vbo_exec_EvalMesh2);
}
if (ctx->API != API_OPENGLES &&
ctx->Extensions.ARB_draw_elements_base_vertex) {
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index f8dab0c..ad54c3b 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -1169,20 +1169,54 @@ _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
| VBO_SAVE_PRIM_NO_CURRENT_UPDATE));
for (i = 0; i < count; i++)
CALL_ArrayElement(GET_DISPATCH(), (start + i));
CALL_End(GET_DISPATCH(), ());
_ae_unmap_vbos(ctx);
}
+static void GLAPIENTRY
+_save_OBE_MultiDrawArrays(GLenum mode, const GLint *first,
+ const GLsizei *count, GLsizei primcount)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint i;
+
+ if (!_mesa_is_valid_prim_mode(ctx, mode)) {
+ _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMultiDrawArrays(mode)");
+ return;
+ }
+
+ if (primcount < 0) {
+ _mesa_compile_error(ctx, GL_INVALID_VALUE,
+ "glMultiDrawArrays(primcount<0)");
+ return;
+ }
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] < 0) {
+ _mesa_compile_error(ctx, GL_INVALID_VALUE,
+ "glMultiDrawArrays(count[i]<0)");
+ return;
+ }
+ }
+
+ for (i = 0; i < primcount; i++) {
+ if (count[i] > 0) {
+ _save_OBE_DrawArrays(mode, first[i], count[i]);
+ }
+ }
+}
+
+
/* Could do better by copying the arrays and element list intact and
* then emitting an indexed prim at runtime.
*/
static void GLAPIENTRY
_save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid * indices, GLint basevertex)
{
GET_CURRENT_CONTEXT(ctx);
struct vbo_save_context *save = &vbo_context(ctx)->save;
struct gl_buffer_object *indexbuf = ctx->Array.VAO->IndexBufferObj;
@@ -1477,20 +1511,21 @@ _save_vtxfmt_init(struct gl_context *ctx)
/**
* Initialize the dispatch table with the VBO functions for display
* list compilation.
*/
void
vbo_initialize_save_dispatch(const struct gl_context *ctx,
struct _glapi_table *exec)
{
SET_DrawArrays(exec, _save_OBE_DrawArrays);
+ SET_MultiDrawArrays(exec, _save_OBE_MultiDrawArrays);
SET_DrawElements(exec, _save_OBE_DrawElements);
SET_DrawElementsBaseVertex(exec, _save_OBE_DrawElementsBaseVertex);
SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements);
SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements);
SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex);
SET_Rectf(exec, _save_OBE_Rectf);
/* Note: other glDraw functins aren't compiled into display lists */
}
--
2.9.3
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