[Mesa-dev] [PATCH] mesa: print target string in glBindTexture() error message

Timothy Arceri tarceri at itsqueeze.com
Sat Apr 15 03:02:32 UTC 2017


Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

On 15/04/17 04:42, Brian Paul wrote:
> ---
>  src/mesa/main/texobj.c | 3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index ad644ca..00feb97 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -1663,7 +1663,8 @@ _mesa_BindTexture( GLenum target, GLuint texName )
>
>     targetIndex = _mesa_tex_target_to_index(ctx, target);
>     if (targetIndex < 0) {
> -      _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target)");
> +      _mesa_error(ctx, GL_INVALID_ENUM, "glBindTexture(target = %s)",
> +                  _mesa_enum_to_string(target));
>        return;
>     }
>     assert(targetIndex < NUM_TEXTURE_TARGETS);
>


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