[Mesa-dev] [PATCH V2] mesa: validate sampler type across the whole program
Timothy Arceri
tarceri at itsqueeze.com
Fri Apr 21 07:31:51 UTC 2017
On 21/04/17 17:08, Timothy Arceri wrote:
> Currently we were only making sure types were the same within a
> single stage. This looks to have regressed with 953a0af8e3f73.
>
> V2: move the SamplersValidated reset into the common linker
> code.
>
> https://bugs.freedesktop.org/show_bug.cgi?id=97524
> Cc: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/main/uniform_query.cpp | 2 ++
> src/mesa/main/uniforms.c | 26 +++++++++++++++++++++-----
> src/mesa/program/ir_to_mesa.cpp | 5 +++++
> 3 files changed, 28 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index c648832..e400d0e 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -965,20 +965,22 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
> }
> }
>
> _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
>
> /* If the uniform is a sampler, do the extra magic necessary to propagate
> * the changes through.
> */
> if (uni->type->is_sampler()) {
> bool flushed = false;
> + shProg->SamplersValidated = GL_TRUE;
> +
Sorry typo here. Should be:
prog->SamplersValidated = GL_TRUE;
Fixed locally.
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