[Mesa-dev] [PATCH V2] mesa: validate sampler type across the whole program
Timothy Arceri
tarceri at itsqueeze.com
Fri Apr 21 07:33:18 UTC 2017
On 21/04/17 17:31, Timothy Arceri wrote:
>
>
> On 21/04/17 17:08, Timothy Arceri wrote:
>> Currently we were only making sure types were the same within a
>> single stage. This looks to have regressed with 953a0af8e3f73.
>>
>> V2: move the SamplersValidated reset into the common linker
>> code.
>>
>> https://bugs.freedesktop.org/show_bug.cgi?id=97524
>> Cc: Tapani Pälli <tapani.palli at intel.com>
>> ---
>> src/mesa/main/uniform_query.cpp | 2 ++
>> src/mesa/main/uniforms.c | 26 +++++++++++++++++++++-----
>> src/mesa/program/ir_to_mesa.cpp | 5 +++++
>> 3 files changed, 28 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/mesa/main/uniform_query.cpp
>> b/src/mesa/main/uniform_query.cpp
>> index c648832..e400d0e 100644
>> --- a/src/mesa/main/uniform_query.cpp
>> +++ b/src/mesa/main/uniform_query.cpp
>> @@ -965,20 +965,22 @@ _mesa_uniform(GLint location, GLsizei count,
>> const GLvoid *values,
>> }
>> }
>> _mesa_propagate_uniforms_to_driver_storage(uni, offset, count);
>> /* If the uniform is a sampler, do the extra magic necessary to
>> propagate
>> * the changes through.
>> */
>> if (uni->type->is_sampler()) {
>> bool flushed = false;
>> + shProg->SamplersValidated = GL_TRUE;
>> +
>
> Sorry typo here. Should be:
>
> prog->SamplersValidated = GL_TRUE;
>
> Fixed locally.
Whoops again. Typo was in this code, not the above code:
> if (prog->data->LinkStatus) {
> + /* Reset sampler validated to true, validation happends via the
> + * LinkShader call below.
> + */
> + shProg->SamplersValidated = GL_TRUE;
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