[Mesa-dev] [Bug 97524] Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Apr 22 00:08:14 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=97524

Timothy Arceri <t_arceri at yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #19 from Timothy Arceri <t_arceri at yahoo.com.au> ---
The error should now be flagged as of:

commit d682f8aa8e0edd166166f87fcd774dd2d57b4180
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Fri Apr 21 17:04:10 2017 +1000

    mesa: validate sampler type across the whole program

    Currently we were only making sure types were the same within a
    single stage. This looks to have regressed with 953a0af8e3f73.

    Fixes: 953a0af8e3f73 ("mesa: validate sampler uniforms during gluniform
calls")

    Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
    Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
    https://bugs.freedesktop.org/show_bug.cgi?id=97524

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