[Mesa-dev] [PATCH 03/61] radeonsi/gfx9: fix 1D array shader images
Marek Olšák
maraeo at gmail.com
Mon Apr 24 08:45:00 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
Cc: 17.1 <mesa-stable at lists.freedesktop.org>
---
src/gallium/drivers/radeonsi/si_shader.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 5d7175d..c5c994d 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -3418,20 +3418,21 @@ static LLVMValueRef image_fetch_coords(
}
/* 1D textures are allocated and used as 2D on GFX9. */
if (ctx->screen->b.chip_class >= GFX9) {
if (target == TGSI_TEXTURE_1D) {
coords[1] = ctx->i32_0;
num_coords++;
} else if (target == TGSI_TEXTURE_1D_ARRAY) {
coords[2] = coords[1];
coords[1] = ctx->i32_0;
+ num_coords++;
}
}
if (num_coords == 1)
return coords[0];
if (num_coords == 3) {
/* LLVM has difficulties lowering 3-element vectors. */
coords[3] = bld_base->uint_bld.undef;
num_coords = 4;
--
2.7.4
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