[Mesa-dev] [PATCH 02/61] radeonsi/gfx9: fix most things wrong with shader images
Marek Olšák
maraeo at gmail.com
Mon Apr 24 08:44:59 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
There are 2 major hw changes:
- The address must always point to the address of level 0. GFX9 tiling
modes don't allow binding to a non-0 level.
- 3D must always be bound as 3D, because 2D and 3D use entirely different
tiling modes, and the texture target determines which set of modes is
used.
Cc: 17.1 <mesa-stable at lists.freedesktop.org>
---
src/gallium/drivers/radeonsi/si_descriptors.c | 33 ++++++++++++++++++---------
src/gallium/drivers/radeonsi/si_state.c | 3 ++-
2 files changed, 24 insertions(+), 12 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c
index 971aa43..bd73fcc 100644
--- a/src/gallium/drivers/radeonsi/si_descriptors.c
+++ b/src/gallium/drivers/radeonsi/si_descriptors.c
@@ -758,21 +758,21 @@ static void si_set_shader_image(struct si_context *ctx,
view->u.buf.offset,
view->u.buf.size, desc);
si_set_buf_desc_address(res, view->u.buf.offset, desc + 4);
images->compressed_colortex_mask &= ~(1 << slot);
res->bind_history |= PIPE_BIND_SHADER_IMAGE;
} else {
static const unsigned char swizzle[4] = { 0, 1, 2, 3 };
struct r600_texture *tex = (struct r600_texture *)res;
unsigned level = view->u.tex.level;
- unsigned width, height, depth;
+ unsigned width, height, depth, hw_level;
bool uses_dcc = vi_dcc_enabled(tex, level);
assert(!tex->is_depth);
assert(tex->fmask.size == 0);
if (uses_dcc && !skip_decompress &&
(view->access & PIPE_IMAGE_ACCESS_WRITE ||
!vi_dcc_formats_compatible(res->b.b.format, view->format))) {
/* If DCC can't be disabled, at least decompress it.
* The decompression is relatively cheap if the surface
@@ -787,34 +787,45 @@ static void si_set_shader_image(struct si_context *ctx,
if (is_compressed_colortex(tex)) {
images->compressed_colortex_mask |= 1 << slot;
} else {
images->compressed_colortex_mask &= ~(1 << slot);
}
if (uses_dcc &&
p_atomic_read(&tex->framebuffers_bound))
ctx->need_check_render_feedback = true;
- /* Always force the base level to the selected level.
- *
- * This is required for 3D textures, where otherwise
- * selecting a single slice for non-layered bindings
- * fails. It doesn't hurt the other targets.
- */
- width = u_minify(res->b.b.width0, level);
- height = u_minify(res->b.b.height0, level);
- depth = u_minify(res->b.b.depth0, level);
+ if (ctx->b.chip_class >= GFX9) {
+ /* Always set the base address. The swizzle modes don't
+ * allow setting mipmap level offsets as the base.
+ */
+ width = res->b.b.width0;
+ height = res->b.b.height0;
+ depth = res->b.b.depth0;
+ hw_level = level;
+ } else {
+ /* Always force the base level to the selected level.
+ *
+ * This is required for 3D textures, where otherwise
+ * selecting a single slice for non-layered bindings
+ * fails. It doesn't hurt the other targets.
+ */
+ width = u_minify(res->b.b.width0, level);
+ height = u_minify(res->b.b.height0, level);
+ depth = u_minify(res->b.b.depth0, level);
+ hw_level = 0;
+ }
si_make_texture_descriptor(screen, tex,
false, res->b.b.target,
view->format, swizzle,
- 0, 0,
+ hw_level, hw_level,
view->u.tex.first_layer,
view->u.tex.last_layer,
width, height, depth,
desc, NULL);
si_set_mutable_tex_desc_fields(screen, tex,
&tex->surface.u.legacy.level[level],
level, level,
util_format_get_blockwidth(view->format),
false, desc);
}
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 8a8705f..ec99326 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -3182,21 +3182,22 @@ si_make_texture_descriptor(struct si_screen *screen,
util_format_has_depth(desc) &&
num_format == V_008F14_IMG_NUM_FORMAT_FLOAT &&
util_get_depth_format_type(base_desc) != UTIL_FORMAT_TYPE_FLOAT) {
/* NUM_FORMAT=FLOAT and DATA_FORMAT=24_8 means "clamp to [0,1]". */
data_format = V_008F14_IMG_DATA_FORMAT_24_8;
}
if (!sampler &&
(res->target == PIPE_TEXTURE_CUBE ||
res->target == PIPE_TEXTURE_CUBE_ARRAY ||
- res->target == PIPE_TEXTURE_3D)) {
+ (screen->b.chip_class <= VI &&
+ res->target == PIPE_TEXTURE_3D))) {
/* For the purpose of shader images, treat cube maps and 3D
* textures as 2D arrays. For 3D textures, the address
* calculations for mipmaps are different, so we rely on the
* caller to effectively disable mipmaps.
*/
type = V_008F1C_SQ_RSRC_IMG_2D_ARRAY;
assert(res->target != PIPE_TEXTURE_3D || (first_level == 0 && last_level == 0));
} else {
type = si_tex_dim(screen, tex, target, res->nr_samples);
--
2.7.4
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