[Mesa-dev] [PATCH 52/61] radeonsi/gfx9: 2nd shader of merged shaders should hold a reference of the 1st
Marek Olšák
maraeo at gmail.com
Mon Apr 24 08:45:49 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_shader.h | 1 +
src/gallium/drivers/radeonsi/si_state_shaders.c | 35 ++++++++++++++++++-------
2 files changed, 26 insertions(+), 10 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
index 514bb3c..5b665b5 100644
--- a/src/gallium/drivers/radeonsi/si_shader.h
+++ b/src/gallium/drivers/radeonsi/si_shader.h
@@ -498,20 +498,21 @@ struct si_shader_info {
char face_vgpr_index;
bool uses_instanceid;
ubyte nr_pos_exports;
ubyte nr_param_exports;
};
struct si_shader {
struct si_compiler_ctx_state compiler_ctx_state;
struct si_shader_selector *selector;
+ struct si_shader_selector *previous_stage_sel; /* for refcounting */
struct si_shader *next_variant;
struct si_shader_part *prolog;
struct si_shader *previous_stage; /* for GFX9 */
struct si_shader_part *prolog2;
struct si_shader_part *epilog;
struct si_pm4_state *pm4;
struct r600_resource *bo;
struct r600_resource *scratch_bo;
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index c5fa01d..94fc0e4 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1517,20 +1517,21 @@ static void si_shader_selector_reference(struct si_context *sctx,
}
/* Select the hw shader variant depending on the current state. */
static int si_shader_select_with_key(struct si_screen *sscreen,
struct si_shader_ctx_state *state,
struct si_compiler_ctx_state *compiler_state,
struct si_shader_key *key,
int thread_index)
{
struct si_shader_selector *sel = state->cso;
+ struct si_shader_selector *previous_stage_sel = NULL;
struct si_shader *current = state->current;
struct si_shader *iter, *shader = NULL;
if (unlikely(sscreen->b.debug_flags & DBG_NO_OPT_VARIANT)) {
memset(&key->opt, 0, sizeof(key->opt));
}
again:
/* Check if we don't need to change anything.
* This path is also used for most shaders that don't need multiple
@@ -1584,64 +1585,77 @@ again:
/* Build a new shader. */
shader = CALLOC_STRUCT(si_shader);
if (!shader) {
mtx_unlock(&sel->mutex);
return -ENOMEM;
}
shader->selector = sel;
shader->key = *key;
shader->compiler_ctx_state = *compiler_state;
+ /* If this is a merged shader, get the first shader's selector. */
+ if (sscreen->b.chip_class >= GFX9) {
+ if (sel->type == PIPE_SHADER_TESS_CTRL)
+ previous_stage_sel = key->part.tcs.ls;
+ else if (sel->type == PIPE_SHADER_GEOMETRY)
+ previous_stage_sel = key->part.gs.es;
+ }
+
/* Compile the main shader part if it doesn't exist. This can happen
* if the initial guess was wrong. */
bool is_pure_monolithic =
sscreen->use_monolithic_shaders ||
memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
if (!is_pure_monolithic) {
bool ok;
/* Make sure the main shader part is present. This is needed
* for shaders that can be compiled as VS, LS, or ES, and only
* one of them is compiled at creation.
*
* For merged shaders, check that the starting shader's main
* part is present.
*/
- if (sscreen->b.chip_class >= GFX9 &&
- (sel->type == PIPE_SHADER_TESS_CTRL ||
- sel->type == PIPE_SHADER_GEOMETRY)) {
- struct si_shader_selector *shader1 = NULL;
+ if (previous_stage_sel) {
struct si_shader_key shader1_key = zeroed;
- if (sel->type == PIPE_SHADER_TESS_CTRL) {
- shader1 = key->part.tcs.ls;
+ if (sel->type == PIPE_SHADER_TESS_CTRL)
shader1_key.as_ls = 1;
- } else if (sel->type == PIPE_SHADER_GEOMETRY) {
- shader1 = key->part.gs.es;
+ else if (sel->type == PIPE_SHADER_GEOMETRY)
shader1_key.as_es = 1;
- } else
+ else
assert(0);
- ok = si_check_missing_main_part(sscreen, shader1,
+ ok = si_check_missing_main_part(sscreen,
+ previous_stage_sel,
compiler_state, &shader1_key);
} else {
ok = si_check_missing_main_part(sscreen, sel,
compiler_state, key);
}
if (!ok) {
FREE(shader);
mtx_unlock(&sel->mutex);
return -ENOMEM; /* skip the draw call */
}
}
+ /* Keep the reference to the 1st shader of merged shaders, so that
+ * Gallium can't destroy it before we destroy the 2nd shader.
+ *
+ * Set sctx = NULL, because it's unused if we're not releasing
+ * the shader, and we don't have any sctx here.
+ */
+ si_shader_selector_reference(NULL, &shader->previous_stage_sel,
+ previous_stage_sel);
+
/* Monolithic-only shaders don't make a distinction between optimized
* and unoptimized. */
shader->is_monolithic =
is_pure_monolithic ||
memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
shader->is_optimized =
!is_pure_monolithic &&
memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
if (shader->is_optimized)
@@ -2237,20 +2251,21 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
si_pm4_delete_state(sctx, vs, shader->pm4);
else
si_pm4_delete_state(sctx, gs, shader->pm4);
break;
case PIPE_SHADER_FRAGMENT:
si_pm4_delete_state(sctx, ps, shader->pm4);
break;
}
}
+ si_shader_selector_reference(sctx, &shader->previous_stage_sel, NULL);
si_shader_destroy(shader);
free(shader);
}
static void si_destroy_shader_selector(struct si_context *sctx,
struct si_shader_selector *sel)
{
struct si_shader *p = sel->first_variant, *c;
struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
[PIPE_SHADER_VERTEX] = &sctx->vs_shader,
--
2.7.4
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