[Mesa-dev] [PATCH 51/61] radeonsi: add reference counting for shader selectors
Nicolai Hähnle
nhaehnle at gmail.com
Fri Apr 28 11:49:38 UTC 2017
On 24.04.2017 10:45, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> The 2nd shader of merged shaders should take a reference of the 1st shader.
> The next commit will do that.
> ---
> src/gallium/drivers/radeonsi/si_shader.h | 1 +
> src/gallium/drivers/radeonsi/si_state_shaders.c | 27 ++++++++++++++++++++++---
> 2 files changed, 25 insertions(+), 3 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h
> index 4fb79e6..514bb3c 100644
> --- a/src/gallium/drivers/radeonsi/si_shader.h
> +++ b/src/gallium/drivers/radeonsi/si_shader.h
> @@ -240,20 +240,21 @@ struct si_compiler_ctx_state {
> struct pipe_debug_callback debug;
>
> /* Used for creating the log string for gallium/ddebug. */
> bool is_debug_context;
> };
>
> /* A shader selector is a gallium CSO and contains shader variants and
> * binaries for one TGSI program. This can be shared by multiple contexts.
> */
> struct si_shader_selector {
> + struct pipe_reference reference;
> struct si_screen *screen;
> struct util_queue_fence ready;
> struct si_compiler_ctx_state compiler_ctx_state;
>
> mtx_t mutex;
> struct si_shader *first_variant; /* immutable after the first variant */
> struct si_shader *last_variant; /* mutable */
>
> /* The compiled TGSI shader expecting a prolog and/or epilog (not
> * uploaded to a buffer).
> diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
> index d496d4a..c5fa01d 100644
> --- a/src/gallium/drivers/radeonsi/si_state_shaders.c
> +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
> @@ -1496,20 +1496,33 @@ static bool si_check_missing_main_part(struct si_screen *sscreen,
> main_part, false,
> &compiler_state->debug) != 0) {
> FREE(main_part);
> return false;
> }
> *mainp = main_part;
> }
> return true;
> }
>
> +static void si_destroy_shader_selector(struct si_context *sctx,
> + struct si_shader_selector *sel);
> +
> +static void si_shader_selector_reference(struct si_context *sctx,
> + struct si_shader_selector **dst,
> + struct si_shader_selector *src)
> +{
> + if (pipe_reference(&(*dst)->reference, &src->reference))
> + si_destroy_shader_selector(sctx, *dst);
> +
> + *dst = src;
> +}
> +
> /* Select the hw shader variant depending on the current state. */
> static int si_shader_select_with_key(struct si_screen *sscreen,
> struct si_shader_ctx_state *state,
> struct si_compiler_ctx_state *compiler_state,
> struct si_shader_key *key,
> int thread_index)
> {
> struct si_shader_selector *sel = state->cso;
> struct si_shader *current = state->current;
> struct si_shader *iter, *shader = NULL;
> @@ -1878,20 +1891,21 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
> const struct pipe_shader_state *state)
> {
> struct si_screen *sscreen = (struct si_screen *)ctx->screen;
> struct si_context *sctx = (struct si_context*)ctx;
> struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
> int i;
>
> if (!sel)
> return NULL;
>
> + sel->reference.count = 1;
pipe_reference_init
Cheers,
Nicolai
> sel->screen = sscreen;
> sel->compiler_ctx_state.tm = sctx->tm;
> sel->compiler_ctx_state.debug = sctx->b.debug;
> sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
> sel->tokens = tgsi_dup_tokens(state->tokens);
> if (!sel->tokens) {
> FREE(sel);
> return NULL;
> }
>
> @@ -2227,24 +2241,23 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
> case PIPE_SHADER_FRAGMENT:
> si_pm4_delete_state(sctx, ps, shader->pm4);
> break;
> }
> }
>
> si_shader_destroy(shader);
> free(shader);
> }
>
> -static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
> +static void si_destroy_shader_selector(struct si_context *sctx,
> + struct si_shader_selector *sel)
> {
> - struct si_context *sctx = (struct si_context *)ctx;
> - struct si_shader_selector *sel = (struct si_shader_selector *)state;
> struct si_shader *p = sel->first_variant, *c;
> struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
> [PIPE_SHADER_VERTEX] = &sctx->vs_shader,
> [PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader,
> [PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader,
> [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader,
> [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
> };
>
> util_queue_fence_wait(&sel->ready);
> @@ -2268,20 +2281,28 @@ static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
> si_delete_shader(sctx, sel->main_shader_part_es);
> if (sel->gs_copy_shader)
> si_delete_shader(sctx, sel->gs_copy_shader);
>
> util_queue_fence_destroy(&sel->ready);
> mtx_destroy(&sel->mutex);
> free(sel->tokens);
> free(sel);
> }
>
> +static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
> +{
> + struct si_context *sctx = (struct si_context *)ctx;
> + struct si_shader_selector *sel = (struct si_shader_selector *)state;
> +
> + si_shader_selector_reference(sctx, &sel, NULL);
> +}
> +
> static unsigned si_get_ps_input_cntl(struct si_context *sctx,
> struct si_shader *vs, unsigned name,
> unsigned index, unsigned interpolate)
> {
> struct tgsi_shader_info *vsinfo = &vs->selector->info;
> unsigned j, offset, ps_input_cntl = 0;
>
> if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
> (interpolate == TGSI_INTERPOLATE_COLOR && sctx->flatshade))
> ps_input_cntl |= S_028644_FLAT_SHADE(1);
>
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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