[Mesa-dev] [PATCH v2 11/31] glsl: fix std140/std430 interfaces for bindless samplers/images
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Apr 24 10:35:42 UTC 2017
The ARB_bindless_texture spec says:
"Samplers are represented using 64-bit integer handles".
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/compiler/glsl_types.cpp | 28 ++++++++++++++++++++++++++++
1 file changed, 28 insertions(+)
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index df148cfd21..0b5cacd7f3 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -1497,6 +1497,13 @@ glsl_type::std140_base_alignment(bool row_major) const
}
}
+ /* The ARB_bindless_texture spec says:
+ *
+ * "Samplers are represented using 64-bit integer handles".
+ */
+ if (this->is_sampler() || this->is_image())
+ return N;
+
/* (4) If the member is an array of scalars or vectors, the base alignment
* and array stride are set to match the base alignment of a single
* array element, according to rules (1), (2), and (3), and rounded up
@@ -1607,6 +1614,13 @@ glsl_type::std140_size(bool row_major) const
return this->vector_elements * N;
}
+ /* The ARB_bindless_texture spec says:
+ *
+ * "Samplers are represented using 64-bit integer handles".
+ */
+ if (this->is_sampler() || this->is_image())
+ return N;
+
/* (5) If the member is a column-major matrix with <C> columns and
* <R> rows, the matrix is stored identically to an array of
* <C> column vectors with <R> components each, according to
@@ -1752,6 +1766,13 @@ glsl_type::std430_base_alignment(bool row_major) const
}
}
+ /* The ARB_bindless_texture spec says:
+ *
+ * "Samplers are represented using 64-bit integer handles".
+ */
+ if (this->is_sampler() || this->is_image())
+ return N;
+
/* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
*
* "When using the std430 storage layout, shader storage blocks will be
@@ -1868,6 +1889,13 @@ glsl_type::std430_size(bool row_major) const
if (this->is_scalar() || this->is_vector())
return this->vector_elements * N;
+ /* The ARB_bindless_texture spec says:
+ *
+ * "Samplers are represented using 64-bit integer handles".
+ */
+ if (this->is_sampler() || this->is_image())
+ return N;
+
if (this->without_array()->is_matrix()) {
const struct glsl_type *element_type;
const struct glsl_type *vec_type;
--
2.12.2
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