[Mesa-dev] [PATCH v2 11/31] glsl: fix std140/std430 interfaces for bindless samplers/images
Timothy Arceri
tarceri at itsqueeze.com
Wed Apr 26 02:44:37 UTC 2017
Can we just update is_scalar instead?
On 24/04/17 20:35, Samuel Pitoiset wrote:
> The ARB_bindless_texture spec says:
>
> "Samplers are represented using 64-bit integer handles".
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/compiler/glsl_types.cpp | 28 ++++++++++++++++++++++++++++
> 1 file changed, 28 insertions(+)
>
> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
> index df148cfd21..0b5cacd7f3 100644
> --- a/src/compiler/glsl_types.cpp
> +++ b/src/compiler/glsl_types.cpp
> @@ -1497,6 +1497,13 @@ glsl_type::std140_base_alignment(bool row_major) const
> }
> }
>
> + /* The ARB_bindless_texture spec says:
> + *
> + * "Samplers are represented using 64-bit integer handles".
> + */
> + if (this->is_sampler() || this->is_image())
> + return N;
> +
> /* (4) If the member is an array of scalars or vectors, the base alignment
> * and array stride are set to match the base alignment of a single
> * array element, according to rules (1), (2), and (3), and rounded up
> @@ -1607,6 +1614,13 @@ glsl_type::std140_size(bool row_major) const
> return this->vector_elements * N;
> }
>
> + /* The ARB_bindless_texture spec says:
> + *
> + * "Samplers are represented using 64-bit integer handles".
> + */
> + if (this->is_sampler() || this->is_image())
> + return N;
> +
> /* (5) If the member is a column-major matrix with <C> columns and
> * <R> rows, the matrix is stored identically to an array of
> * <C> column vectors with <R> components each, according to
> @@ -1752,6 +1766,13 @@ glsl_type::std430_base_alignment(bool row_major) const
> }
> }
>
> + /* The ARB_bindless_texture spec says:
> + *
> + * "Samplers are represented using 64-bit integer handles".
> + */
> + if (this->is_sampler() || this->is_image())
> + return N;
> +
> /* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
> *
> * "When using the std430 storage layout, shader storage blocks will be
> @@ -1868,6 +1889,13 @@ glsl_type::std430_size(bool row_major) const
> if (this->is_scalar() || this->is_vector())
> return this->vector_elements * N;
>
> + /* The ARB_bindless_texture spec says:
> + *
> + * "Samplers are represented using 64-bit integer handles".
> + */
> + if (this->is_sampler() || this->is_image())
> + return N;
> +
> if (this->without_array()->is_matrix()) {
> const struct glsl_type *element_type;
> const struct glsl_type *vec_type;
>
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