[Mesa-dev] [PATCH v2 23/31] glsl: allow bindless samplers/images to be assigned
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Apr 24 10:35:54 UTC 2017
The ARB_bindless_texture allows sampler and image types to be
declared as temporary variables, to be converted from/to uvec2
using explicit constructors, so they can be assigned.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/compiler/glsl/ast_to_hir.cpp | 21 ++++++++++++++++++---
1 file changed, 18 insertions(+), 3 deletions(-)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index e4d8bae2f5..8ad6211e2d 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -940,14 +940,29 @@ do_assignment(exec_list *instructions, struct _mesa_glsl_parse_state *state,
lhs_var->data.assigned = true;
if (!error_emitted) {
+ bool is_read_only = lhs_var != NULL && (lhs_var->data.read_only ||
+ (lhs_var->data.mode == ir_var_shader_storage &&
+ lhs_var->data.image_read_only));
+
+ if (state->has_bindless()) {
+ if ((lhs_var->type->is_sampler() || lhs_var->type->is_image()) &&
+ (lhs_var->data.bindless || lhs_var->data.mode != ir_var_uniform)) {
+ /* A sampler (or an image) is considered bindless either if it has
+ * been declared in the default uniform block with the
+ * bindless_sampler (respectively bindless_image) layout qualifier,
+ * or when its storage is not uniform because this is not allowed
+ * without ARB_bindless_texture.
+ */
+ is_read_only = false;
+ }
+ }
+
if (non_lvalue_description != NULL) {
_mesa_glsl_error(&lhs_loc, state,
"assignment to %s",
non_lvalue_description);
error_emitted = true;
- } else if (lhs_var != NULL && (lhs_var->data.read_only ||
- (lhs_var->data.mode == ir_var_shader_storage &&
- lhs_var->data.image_read_only))) {
+ } else if (is_read_only) {
/* We can have image_read_only set on both images and buffer variables,
* but in the former there is a distinction between assignments to
* the variable itself (read_only) and to the memory they point to
--
2.12.2
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